AuthorTopic: Pixelart for a RPG game  (Read 6890 times)

Offline jams0988

  • 0010
  • *
  • Posts: 346
  • Karma: +0/-1
    • View Profile

Re: Pixelart for a RPG game

Reply #10 on: July 19, 2013, 02:38:55 am
Quote
Haha... now I have nice horror elements in the game... :D
Heheh  :y:
I agree with you that it's okay to have the tree in the house. I'd explain why it's there in the game, though! =)
Quote
However, to me it is very difficult to read the perspective, due to the similarity in hues, pattern and brightness of floors and walls. This extra-sloppy color edit shows what I mean by just lowering a bit the brightness of the floors (thus increasing the contrast with the walls):
It's impressive how much just making the floor a bit darker changes things, though. Much more readable with a quick glance this way!
Your darkmere picture isn't showing up for me, though.

Offline saimo

  • 0010
  • *
  • Posts: 164
  • Karma: +1/-0
    • View Profile
    • RETREAM

Re: Pixelart for a RPG game

Reply #11 on: July 19, 2013, 04:49:33 pm
Your darkmere picture isn't showing up for me, though.

D'oh!
I must admit I've been lazy: hot-linked it :P
Uploaded it somewhere else now.