AuthorTopic: GR#131 - Gold Mining Town - Sideview  (Read 14211 times)

Offline coffee

  • 0010
  • *
  • Posts: 190
  • Karma: +1/-0
    • JohanAronson
    • View Profile

Re: Gold Mining Town

Reply #20 on: July 26, 2013, 09:52:48 am
They are perhaps a bit too high contrast still. Take a look at your foreground rocks, they are lacking the darker shade which the mountain don't, that makes no sense.
And it would be easier to make an edit if you didn't enlarge it before. If you want people to know it's supposed to be shown as *2 just type it out and people will be able to
make edits a lot more easier. Anyway, I think you can tone the mountains down even more.

Coming out nicely

/coffee

Offline Mush

  • 0010
  • *
  • Posts: 175
  • Karma: +0/-0
    • View Profile
    • MushSauce

Re: Gold Mining Town

Reply #21 on: July 26, 2013, 06:59:35 pm
Thanks for the comments guys! Keep them coming  :y:

Sorry for the 2x, I was using aseprite and just got used to the resolution. 1x looks so bad to me, but I may just be used to the former.

I just need to clean up the right side of the mountains + address any other critiques you guys throw at me before I call this done.


More blue + more bright + less contrast.



Also, now that I look at it, that tree should not be right in the middle of the canvas.

(Off topic question: what happened to the board's pixel-arty skin that was used about a year ago? Looks like a default skin to me now.)
« Last Edit: July 26, 2013, 07:03:28 pm by Mush »

Offline Phlakes

  • 0010
  • *
  • Posts: 236
  • Karma: +0/-0
    • View Profile

Re: Gold Mining Town

Reply #22 on: July 26, 2013, 07:04:35 pm
I think there needs to be something between the trees and mountains (depth-wise), maybe just extending the lighter trees across the entire background. Since you've pushed the mountains back so far (which is good) and the dark trees are so close it feels like there's a huge empty space between them. It might cause some problems with priority, though,

Offline Mush

  • 0010
  • *
  • Posts: 175
  • Karma: +0/-0
    • View Profile
    • MushSauce

Re: Gold Mining Town

Reply #23 on: July 30, 2013, 12:00:57 am
I still see lots of stuff to improve, but I want to move on. I'm calling this done.

Offline Mush

  • 0010
  • *
  • Posts: 175
  • Karma: +0/-0
    • View Profile
    • MushSauce

Re: Gold Mining Town

Reply #24 on: July 30, 2013, 08:38:03 pm
Thanks for the help everyone! I posted it to pixeljoint: http://www.pixeljoint.com/pixelart/79725.htm

And because I don't want to bump without any work to show, here's the sprite I've been working on:



1x: http://i.imgur.com/FvEK8rp.png
« Last Edit: July 30, 2013, 08:40:30 pm by Mush »

Offline jams0988

  • 0010
  • *
  • Posts: 346
  • Karma: +0/-1
    • View Profile

Re: Gold Mining Town

Reply #25 on: July 30, 2013, 10:08:10 pm
Don't have a critique for you, but good job. The piece looked okay at first, and the work you put into it brought it up to looking great.
The mountains and the sky are looking so crisp! I can smell the clean air! =)

Offline Dusty

  • 0100
  • ***
  • Posts: 1107
  • Karma: +0/-0
    • View Profile

Re: Gold Mining Town

Reply #26 on: July 30, 2013, 10:29:22 pm
Awesome, and I know it's finished but just thought I'd point out that one of the mountain peaks seems to have been skipped in the AA/refinement process. I really do love the mountains the most, they look so natural/sharp.

Offline Indigo

  • Administrator
  • 0011
  • *
  • Posts: 944
  • Karma: +0/-0
  • Artist, Indie Game Dev
    • DanFessler
    • DanFessler
    • http://pixeljoint.com/p/849.htm
    • DanFessler
    • DanFessler
    • View Profile
    • Portfolio

Re: Gold Mining Town

Reply #27 on: July 31, 2013, 09:11:43 pm
End product looks great Mush!  I've been enjoying reading through the feedback and how you dealt with it :)