AuthorTopic: GR#131 - Gold Mining Town - Sideview  (Read 9276 times)

Offline Mush

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GR#131 - Gold Mining Town - Sideview

on: July 11, 2013, 05:05:28 am





Art for a game concept I'm working on. Will update as I go.

1x for edits:
http://i.imgur.com/inD0d2c.png
http://i.imgur.com/oYuZiWc.png
« Last Edit: July 11, 2013, 05:13:23 am by Mush »

Offline Mush

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Re: Gold Mining Town

Reply #1 on: July 11, 2013, 08:33:12 am
I saw these clouds as I was hiking today and stared at them for a couple of hours. 






Next update: finish building and tree.

Offline Mush

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Re: Gold Mining Town

Reply #2 on: July 14, 2013, 08:28:33 pm


Going to try to make my character design not so boring.

Next update: finish tree, mountain, clouds, and sky .

Offline Facet

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Re: Gold Mining Town

Reply #3 on: July 14, 2013, 10:38:10 pm
Love the hiking-clouds :y:

You hadn't really described what you're aiming for here, but the clouds say summers day while the rest looks a bit washed out/overcast; I'd ramp up saturation/contrast towards the foreground, and think about cutting back on the detail further away and with stuff like the samey tree texture in lieu of more silhouette/shape variety. My version is laying things on a bit thick, but hopefully the point carries.

The ground looks like it's got some depth but chars & interactive elements are perched on the horizon? A little simplified fg stuff would look good for depth up front.

« Last Edit: July 14, 2013, 11:10:28 pm by Facet »

Offline Mush

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Re: Gold Mining Town

Reply #4 on: July 15, 2013, 06:08:16 pm
Wow! That's an awesome edit. I've been staring at my version for so long it just looked right to me, but now I see see how washed out it is  :-[

Here's what I've come up with:


- Gave the piece more more depth and saturation la the edit.
- Made the tree bigger

Question: is the mountain too detailed the way I have it now? In some refs I've looked at, mountains are very detailed even at a distance, but others not so much.

Offline Facet

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Re: Gold Mining Town

Reply #5 on: July 15, 2013, 09:25:51 pm
Looks sweet, a lot more engaging.

With all the new stuff up front I think the mountains are fine. The darker, flatter pines push them a way back and they should make for a nice vista when there's less going on in the fg; wouldn't hurt to try something broader, although can I tempt you to mass some of those pine fronds a bit instead? :P.

Offline Mush

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Re: Gold Mining Town

Reply #6 on: July 15, 2013, 09:35:33 pm
Do you mean rendering the tree with less details? So much time has been spent on that tree, you have no idea  :blind:
But I think I'll try some different approaches because its does look a bit 'out of place'.

Or were you talk about the second/third layer of trees?

Thanks for your edit by the way, it really helped.

Offline Facet

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Re: Gold Mining Town

Reply #7 on: July 15, 2013, 10:02:26 pm
No problem :)

I mean the front tree, yeah. I can see the work gone into it, it doesn't look bad, but to me so many small, individually rendered bits are working against the form a bit and could be nicely stylised to draw a bit less attention: a hot topic here it seems!

Offline Wanyo

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Re: Gold Mining Town

Reply #8 on: July 16, 2013, 02:37:30 pm
The tree might feel less out of place after you bring in more details around the foreground too because right now it's just sitting on a flat color.
<3

Offline Mush

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Re: Gold Mining Town

Reply #9 on: July 17, 2013, 06:35:37 am
hmm, maybe. I'll give it a try.



I guess one excuse to have such a detailed tree is to make it interactable in the game