AuthorTopic: Prototype- game for my daughter  (Read 4641 times)

Offline Mùller

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Prototype- game for my daughter

on: July 07, 2013, 03:53:53 pm
the time back, i've posted here a good numbers of content graphics about this projetct, but because of rollback i lost all

recommencing~~

Animation of Main Char-

some things-

Offline Letmethink

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Re: Prototype- game for my daughter

Reply #1 on: July 08, 2013, 05:12:29 pm
Those trees don't really seem to be that spherical and they seem to not be shaded very well.  ???
Also there seems to be an inconsistant light source.
I can't be bothered to make a signature. Seriously, who has time to write these things? I have stuff to do, games to make, and you expect me to write a big, long signature?  I'm not your slave. You can't tell me what to do, so no, I WON'T write a signature.

Oh, wait...

Offline PypeBros

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Re: Prototype- game for my daughter

Reply #2 on: July 09, 2013, 07:41:57 am
My #1 concern with those tree is the way branches look like a stand for the canopy. they will sub-divide hidden from our eyes, so imho, they should not go beyond the central third of the canopy's size.

As for spherical and shading, trees often give the viewer a flat look because they have irregular shape, so I wouldn't mind they'd look non-spherical here. At best, you'd have clusters of leaves that are in the shadow. I'm more concerned with the inconsistent light source amongst the character and level elements.

Offline YellowLime

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Re: Prototype- game for my daughter

Reply #3 on: July 11, 2013, 02:36:51 pm
I feel as if her head should be bobbing exactly the opposite way, away from the "front" shoulder

Offline PypeBros

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Re: Prototype- game for my daughter

Reply #4 on: July 11, 2013, 02:44:11 pm
I feel as if her head should be bobbing exactly the opposite way, away from the "front" shoulder
Yes for a walk, where the head is higher in the "passing" frame, but for a run, it make sense that your body is higher when your in-air and that your knee bend more during, making the torso and head lower. Plus, the neck and spine will have to dampen the "landing" too, reinforcing the effect.

Offline rikfuzz

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Re: Prototype- game for my daughter

Reply #5 on: July 11, 2013, 02:45:03 pm
I feel as if her head should be bobbing exactly the opposite way, away from the "front" shoulder

Looks right to me, but a real animator will get up and skip around like a little girl to see what feels right.   :lol:

Offline Mathias

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Re: Prototype- game for my daughter

Reply #6 on: July 12, 2013, 07:01:33 pm
 . . . so glad I'm not camera acting out my own animations . . . we're talkin' blackmail level stuff . . .

Offline Mùller

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Re: Prototype- game for my daughter

Reply #7 on: July 14, 2013, 06:57:51 am
thanks ;D! About the animation i think that is better leave go after ???, then now about the shadows/lighting,i am trying do  better, also redid the main char and the life bar and portrait "portrait by coffe :o edit about my portrait and re-edit now :huh:...by me :P"

thanks! tips and hints are wellcome.   :)

:).

« Last Edit: July 17, 2013, 12:38:17 am by Mùller »