AuthorTopic: [OPP] Cave set  (Read 63783 times)

Offline Gil

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Re: [OPP] Cave set

Reply #90 on: September 02, 2015, 10:45:17 am
Cool work Jim. I kinda want to do some more art, but I'm not sure if what we're doing here is still the cave set or a separate snow set. Maybe I should try doing some proper cavemen? I also have a cool idea for a snow hero, but I tried and couldn't quite get the style to work yet.

Offline pistachio

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Re: [OPP] Cave set

Reply #91 on: September 06, 2015, 12:29:26 pm
Kinda drained of tiles ATM, but will be doing the lava cave set next.
Here is some character stuff.

Revised Conceit's


Proper cavemen (and cavewomen)


Wiki does seem a pretty weird choice for hosting images exclusively. I thought that was some restriction of OGA hosting. All things considered, probably not. An actual file repo looks like the way to go, let's see what Hapiel has to say on it.

@Gil, did you get some rough sketches or specific ideas for your snow hero? I could probably work off of that.
« Last Edit: September 06, 2015, 12:38:01 pm by pistachio »

Offline Gil

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Re: [OPP] Cave set

Reply #92 on: September 07, 2015, 09:15:11 am
@Gil, did you get some rough sketches or specific ideas for your snow hero? I could probably work off of that.
I was trying to think in terms of archetypes for people that want to include multiple heroes in their games. If the default hero is more of a Mario type and the tribal hero is more of a Luigi type, I was thinking we could use a "strong man" type. So, big, bulky snow hero, which made me think of something like Avatar Kuruk, a strong hero with animal pelts for clothes?

The new cavemen could provide a female hero. Something like Ayla from Chrono Trigger maybe? Strong, female protagonist type?

Offline Jim16

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Re: [OPP] Cave set

Reply #93 on: September 09, 2015, 08:24:23 pm
Hi guys, just want to let you guys know that we're working on a solution for managing the OPP content (I really want that new logo to be used  :crazy:). Not going to go into the details right now as its still in discussion, but hopefully implementation will begin soonish.

Offline Gil

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Re: [OPP] Cave set

Reply #94 on: September 10, 2015, 01:09:22 am
I'm a bit scared you're going to put a lot of work into a custom solution, when the rest of the world has pretty much agreed on github.

Offline Jim16

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Re: [OPP] Cave set

Reply #95 on: September 10, 2015, 05:14:22 pm
Well, hopefully not so scary at all. We're planning on implementing something with a simple user interface with the bare minimum features we need. We'll try it behind closed doors and see if its something we can use, otherwise chances are we'll be going with something like Git. The point is that we're not rushing into anything, and we're trying to be mindful of the people that may be using it :)

Offline pistachio

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Re: [OPP] Cave set

Reply #96 on: September 15, 2015, 09:45:55 am
Quick ones.

Not-Kuruk


Not-Ayla


Any news on the filing system stuff Jim?

Offline Gil

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Re: [OPP] Cave set

Reply #97 on: September 15, 2015, 02:13:41 pm
Those are pretty awesome Pistachio! I'll try to find some time to animate them, at the very least some keyframes, so anyone can jump in and finish.

Offline pistachio

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Re: [OPP] Cave set

Reply #98 on: October 16, 2015, 08:55:48 am
















Couldn't leave this hanging on my HDD. Plane at top will be animated.
If anyone wants to edit, what I think I need is the moss tiles to be brought down to 32x32 chunks while keeping the visual theme. Should be the easiest to do out of the other WIPs I have here (animation?!), but I'm out of time right now.
« Last Edit: October 16, 2015, 09:51:25 am by pistachio »

Offline rikfuzz

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Re: [OPP] Cave set

Reply #99 on: October 16, 2015, 09:28:32 am
Wow - really really love that foliage.  :y: