AuthorTopic: [OPP] Cave set  (Read 64571 times)

Offline pistachio

  • 0011
  • **
  • Posts: 638
  • Karma: +4/-0
  • Mostly lurking
    • http://pixeljoint.com/p/125138.htm
    • View Profile

Re: [OPP] Cave set

Reply #90 on: August 29, 2015, 10:10:09 am
Jump



Slide (WIP)



New cave BG tiles + alt palette swap



What killed the dinosaurs?



Man-eating plants



Logo, WIP rescale



Heavy workload lately. @Gabe, AFAIK there is no broken image, sorted the link out anyway.
« Last Edit: August 29, 2015, 10:16:06 am by pistachio »

Offline hapiel

  • 0010
  • *
  • Posts: 139
  • Karma: +0/-0
  • PJ mod
    • hapiel
    • http://pixeljoint.com/p/9092.htm
    • View Profile

Re: [OPP] Cave set

Reply #91 on: August 30, 2015, 08:53:09 pm
Oh pistachio you make me smile so much!!!!  :D :D :D :D

Offline pistachio

  • 0011
  • **
  • Posts: 638
  • Karma: +4/-0
  • Mostly lurking
    • http://pixeljoint.com/p/125138.htm
    • View Profile

Re: [OPP] Cave set

Reply #92 on: August 31, 2015, 10:49:54 am
All in a day's work ;)


I envision this one going forward a coupla tiles, kicking up the dirt/grass particles behind it. Wish I could program that... WIP, missing transition frame back to idle.





Any chance of updating the wiki?

Offline Gil

  • 0100
  • ***
  • Posts: 1543
  • Karma: +1/-0
  • Too square to be hip
    • http://pixeljoint.com/p/475.htm
    • View Profile
    • My Portfolio

Re: [OPP] Cave set

Reply #93 on: August 31, 2015, 11:51:10 am
Any chance of updating the wiki?
Wikis are very bad places to keep stuff up-to-date. Maybe something like git would be better. Basically, you have a canonical repository of all the files and people can clone that on their PC. If they edit or add something, they submit a "pull request" to the main repository. You can even submit pull requests that aren't done yet, so they'd be WIP. Github also hosts all of these files for free, forever and you can roll back to any version. Nothing gets lost, ever. Everything is always up-to-date.

I think you can do most of the things on the Github website too, by uploading images, etc, for those that don't feel like reading a guide to submitting the art properly.
« Last Edit: August 31, 2015, 11:52:58 am by Gil »

Offline Jim16

  • 0010
  • *
  • Posts: 208
  • Karma: +0/-0
    • Damian_G_R
    • http://pixeljoint.com/p/18544.htm
    • View Profile

Re: [OPP] Cave set

Reply #94 on: August 31, 2015, 10:49:58 pm
Wow, Pistachio, how are you so productive!

Quote
Any chance of updating the wiki?
The wiki is kindly hosted by Open Game Art at the moment, but unfortunately I believe we're lacking permissions to update things like the OPP logo, that is until we get a response from Bart the website owner. I will have however have a word with Hapiel and Gabe tomorrow about the wiki, and bring up the question of alternative solutions following what Gil has mentioned. Any other possible solutions you guys can think of would be great to :)

Added a few more WIP characters. I'll try and finish these soon and then move other opp things.

« Last Edit: August 31, 2015, 10:56:13 pm by Jim16 »

Offline Gil

  • 0100
  • ***
  • Posts: 1543
  • Karma: +1/-0
  • Too square to be hip
    • http://pixeljoint.com/p/475.htm
    • View Profile
    • My Portfolio

Re: [OPP] Cave set

Reply #95 on: September 02, 2015, 10:45:17 am
Cool work Jim. I kinda want to do some more art, but I'm not sure if what we're doing here is still the cave set or a separate snow set. Maybe I should try doing some proper cavemen? I also have a cool idea for a snow hero, but I tried and couldn't quite get the style to work yet.

Offline pistachio

  • 0011
  • **
  • Posts: 638
  • Karma: +4/-0
  • Mostly lurking
    • http://pixeljoint.com/p/125138.htm
    • View Profile

Re: [OPP] Cave set

Reply #96 on: September 06, 2015, 12:29:26 pm
Kinda drained of tiles ATM, but will be doing the lava cave set next.
Here is some character stuff.

Revised Conceit's


Proper cavemen (and cavewomen)


Wiki does seem a pretty weird choice for hosting images exclusively. I thought that was some restriction of OGA hosting. All things considered, probably not. An actual file repo looks like the way to go, let's see what Hapiel has to say on it.

@Gil, did you get some rough sketches or specific ideas for your snow hero? I could probably work off of that.
« Last Edit: September 06, 2015, 12:38:01 pm by pistachio »

Offline Gil

  • 0100
  • ***
  • Posts: 1543
  • Karma: +1/-0
  • Too square to be hip
    • http://pixeljoint.com/p/475.htm
    • View Profile
    • My Portfolio

Re: [OPP] Cave set

Reply #97 on: September 07, 2015, 09:15:11 am
@Gil, did you get some rough sketches or specific ideas for your snow hero? I could probably work off of that.
I was trying to think in terms of archetypes for people that want to include multiple heroes in their games. If the default hero is more of a Mario type and the tribal hero is more of a Luigi type, I was thinking we could use a "strong man" type. So, big, bulky snow hero, which made me think of something like Avatar Kuruk, a strong hero with animal pelts for clothes?

The new cavemen could provide a female hero. Something like Ayla from Chrono Trigger maybe? Strong, female protagonist type?

Offline Jim16

  • 0010
  • *
  • Posts: 208
  • Karma: +0/-0
    • Damian_G_R
    • http://pixeljoint.com/p/18544.htm
    • View Profile

Re: [OPP] Cave set

Reply #98 on: September 09, 2015, 08:24:23 pm
Hi guys, just want to let you guys know that we're working on a solution for managing the OPP content (I really want that new logo to be used  :crazy:). Not going to go into the details right now as its still in discussion, but hopefully implementation will begin soonish.

Offline Gil

  • 0100
  • ***
  • Posts: 1543
  • Karma: +1/-0
  • Too square to be hip
    • http://pixeljoint.com/p/475.htm
    • View Profile
    • My Portfolio

Re: [OPP] Cave set

Reply #99 on: September 10, 2015, 01:09:22 am
I'm a bit scared you're going to put a lot of work into a custom solution, when the rest of the world has pretty much agreed on github.