AuthorTopic: [OPP] Cave set  (Read 75130 times)

Offline pistachio

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Re: [OPP] Cave set

Reply #80 on: July 20, 2015, 05:08:28 am
Nice to hear man :y:



You can follow this? (Colors get compressed by all the image hosts so you have to index it back)

Offline Gil

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Re: [OPP] Cave set

Reply #81 on: July 20, 2015, 02:05:13 pm
Cool, I'll have a look tomorrow, I want to try out PyxelEdit anyway (just bought it).

Offline Gil

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Re: [OPP] Cave set

Reply #82 on: July 21, 2015, 03:12:39 pm


Not the best job, got stuck here and there, so you'll have to touch up a few parts. Had fun doing it though, and PyxelEdit is pretty cool. Finally a replacement for GraphicsGale.

Gave him a christmas sweater, because yes!

EDIT: oh, and I agree with whatever license this thread is currently at :)

EDIT2: Fixed some of the obvious mistakes, I think this is better:
« Last Edit: July 21, 2015, 09:00:06 pm by Gil »

Offline Jim16

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Re: [OPP] Cave set

Reply #83 on: July 29, 2015, 05:58:42 pm
Pistachio, Gil, you guys are awesome. The character designs, tilesets and animations are just great.  :y:

I thought I'd follow suit and do an edit of girl 1.


--I also made an edit of one of Pistachio's apes a while ago. Needs a bit more work, but it fits the theme :)
« Last Edit: July 29, 2015, 06:14:44 pm by Jim16 »

Offline Gil

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Re: [OPP] Cave set

Reply #84 on: July 30, 2015, 12:33:55 am
That ape is really cool. I was also thinking that all of this stuff fits in really well with the snowy tiles:
http://pixeljoint.com/forum/forum_posts.asp?TID=23359


Maybe we should make it so there's some variation tiles that tie into the jungle and some variations that tie into the snowy tiles? Glue it all together.

Anyway, for the girl, I liked how she looked a bit younger in Pistachio's concept, so I made a small alteration. Better, worse?

Offline Jim16

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Re: [OPP] Cave set

Reply #85 on: July 30, 2015, 06:23:40 am
Yes, better! I made another edit, cleaned up a few pixels here and there and also removed the puffy cheeks which I think also make her look older?

Offline Gil

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Re: [OPP] Cave set

Reply #86 on: July 30, 2015, 01:40:50 pm
Yup, that looks good  :y:

Offline Gabriel

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Re: [OPP] Cave set

Reply #87 on: July 31, 2015, 04:22:13 pm
Awesome stuff, guys! I really like these Eskimos!

@ Pistachio - Do you plan on doing any more animations for the traveler character? I had made a walking animation for him a while back, but yours is certainly better. If you don't plan on doing anymore with him, I'd like to add on to what you've done so far. Jump, crawl, idle, and some other basic interaction type animations.


Here is some more work I've been doing with the mushrooms.
Explode:
Wall Mushrooms:

And here some are gems that are used with the cave tileset. I'm not too happy with them as they are, so I will likely revisit them later on.
« Last Edit: July 31, 2015, 04:29:21 pm by Gabriel »

Offline Jim16

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Re: [OPP] Cave set

Reply #88 on: August 03, 2015, 07:16:24 pm
Gabe, that exploding mushroom  :D  The wall mushrooms seem a bit odd to me, just a bit squished horizontally, they might look fine when in a mock up though :/

Had a bit of time so attempted to finish Child 1.

Offline pistachio

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Re: [OPP] Cave set

Reply #89 on: August 04, 2015, 05:09:26 am
1 up'd Gabriel on the cave assets, new rocks



Fixed characters (6/7 done, damn I love you guys :y:)



WIP basic talking frames for the first guy (will be randomized, variations can be made, trying to keep these to a minimum but suggestions welcome)



Raptors



That's all the time I've got today. More good stuff later this week.

@Gabriel, I've got his idle animation almost done, there's also a jump animation I made a year ago but it doesn't fit to the frames standard so it's being reworked.