AuthorTopic: [OPP] Cave set  (Read 74018 times)

Offline hapiel

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Re: [OPP] Cave set

Reply #50 on: August 20, 2013, 09:10:55 pm
Your works have formed important foundations for the rest of the development. Especially with the traveler guy, there is no way he would exist without the original design!

Offline Conzeit

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Re: [OPP] Cave set

Reply #51 on: August 21, 2013, 02:06:53 am
hay guys I made some character art

I kiind of went off style a bit, but I was thinking of proposing widening the style a bit....not all faces can be done with just a big dot for an eye, but that doesnt have to make us lose a style
http://shawn-dickinson.blogspot.com/
Shawn Dickinson often uses that big black dot eye style for the eyes but when necessary he does normal eyes too...I think we could follow an old timey style like Shawn's.


first 3 are web celebs I like, please tell me who you think they are. dont know? look at the botton of this post

The others are ideas for alt player characters (maybe the girl turned out a bit too villanous..) if you guys are really considering making a black player character like a revolutionary thing he'd better not be a tribesman :p
Kinda based it on the idea posted here of the tribesmen starting out looking like eastern island statues. Made him lighter than the others because honestly I cant distinguish their faces at 100% size. Not sure about his clothing tho



I also edited a few things on the two animals
The donkey got a facelift and a little radiosity (reflected light shading)
The puma got a clearer sillouethe and a little less busy design. Removed the claws because the only felines that walk with them drawn out are the Cheetahs.

3 celebs are supposed to be Regina Spektor , Reggie Watts, and Keith Apicary btw
« Last Edit: August 22, 2013, 12:03:52 am by Conceit »

Offline pistachio

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Re: [OPP] Cave set

Reply #52 on: August 21, 2013, 09:20:27 am
Best stuff, Conceit. Have to scrap all my conservative sprite entries and start following that, heh... But now even I think almost no one's gonna catch up with that proposed style as it is right away.

Another reason, when it has to be animated, individualized faces work best with individualized walk cycles, think DoTT (which that really reminds me of), Earthworm Jim, etc. Expert cartoony animation expressed through few frames, on top of the sprites. Then again, the heads are big so you can take another approach.

Still, worth trying out as an exercise later. Maybe we can refine this into something that can be used in a generic project but still look really good.

More entries will be at the end of this post ASAP.

Offline Conzeit

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Re: [OPP] Cave set

Reply #53 on: August 21, 2013, 06:11:11 pm
well, yeah I just kinda wanted to pixel some people caricature and also do something for this so I did what I did. I know they're a little too complex, I didnt even follow my own advice :p I didnt stick to something ShawnDickish/ 40's cartoons-ish, but I feel that would be a really good aim.

They were supposed to be Regina Spektor, Reggie Watts and Keith Apicary btw :p the other two are idealized versions of ppl I know. Regina I think looks nothing like her, partly because I pixeled it in a screen that was stretched sideways =/

Funny, never had an amiga, never played DoTT. conservative amount of frames could work, though I'm not sure I'd call EarthWormJim conservative in that sense :p I wonder what it would look like if we tried anime-ish keyframe focused animation with 40-ish visual style

Offline pistachio

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Re: [OPP] Cave set

Reply #54 on: September 26, 2013, 12:41:47 pm
BUMP-APES



Few more rough tests. More on these later, but sooner than 30 days tho. :yell:

If anyone wants to animate that yeti feel free to give it a shot.

Working on run and jump animations ATM for the explorer dude.
« Last Edit: September 27, 2013, 11:51:46 pm by pistachio »

Offline bengo

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Re: [OPP] Cave set

Reply #55 on: October 13, 2013, 01:58:49 am

Agh I hope it fits the style okay. Might make more of these soon. Use it for whatever you'd like.  :y:
« Last Edit: October 13, 2013, 04:30:27 am by nickthem »

Offline hapiel

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Re: [OPP] Cave set

Reply #56 on: November 09, 2013, 11:41:31 am
Sorry for the inactivity on my side, and thanks for the super awesome monsters! I think they fit very very well!

I am not able to manage this project at the moment, but I was able to revive the wiki to some extend. You can find all the files, upload your own or create new pages at opp.opengameart.org!

Offline fchristysen

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Re: [OPP] Cave set

Reply #57 on: December 19, 2013, 01:34:57 pm
I try to do a simple one, ;D. Cave bats.

Offline hapiel

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Re: [OPP] Cave set

Reply #58 on: January 04, 2014, 04:04:59 pm

Offline hapiel

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OPP REVIVAL

Reply #59 on: January 11, 2015, 02:37:44 pm
After a long hiatus, we picked up the project again!

One of the apes by Pistachio is now being finished in the jungle characters thread, and we are working hard on finishing and refining the jungle tiles!

Finally, we have a working updated wiki again, so all we need to get started is there!

You guys are still very much invited to take part, any contribution is welcome. I will be focussing on the jungle set, but cave or other stuff is cool too of course. Sketches, mockups, finished animations, edits, comments and all the inbetween are very useful!!

Happy new year :)
Daniel
« Last Edit: January 11, 2015, 08:42:21 pm by hapiel »