AuthorTopic: [OPP] Cave set  (Read 63770 times)

Offline Gil

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Re: [OPP] Cave set

Reply #80 on: August 04, 2015, 10:19:53 am
pistachio <3

Oooh, this is coming along great! I'm thinking I want to try my hand at a hero sprite for this tribe too. I'll try to find some time.

Offline Jim16

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Re: [OPP] Cave set

Reply #81 on: August 05, 2015, 05:00:16 pm
Loving the bioluminescent mushrooms Pistachio, as well as the other rock assets. The rocks really do look great, I'm taking that they're for the background. We'll have to make an equally interesting tileset to tie them in. Looking forward to it. Also, I guess looking at those assets now, I see we made the mistake of trying to keep similar values across all tileset without thinking about light theory in terms of indoors vs outdoors.

The animated faces are such a great idea, no need for portraits now! Btw, I haven't had much time on my hands which is why I've resorted to edits recently, but I might, like Gil, have a go at creating some character designs of my own. Also, looking forward to seeing that last one done. Btw, The raptors are cool too.

I haven't done a lot over the last couple days, but I did have a go at animating my OPP-atar in preparation for maybe animating some other characters. I haven't done to many animations in the past, so excuse any mistakes I've made. I don't think its looks too bad mind you. Edit: Also a WIP Walk, and a WIP Idle animation.



I'll finish a walk and then a slide animation for my avatar hopefully by tomorrow sometime and then I'll move on do doing some character design sketches.
« Last Edit: August 06, 2015, 09:57:35 pm by Jim16 »

Offline Jim16

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Re: [OPP] Cave set

Reply #82 on: August 06, 2015, 09:52:44 pm
Did some character sketches. I started to get to work on the one, wasn't sure how I'd do his head. We're a bit lacking on the ladies side, so I'll have a go at doing a few females tomorrow.


Working on other stuff too that might come later in the week.

Offline pistachio

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Re: [OPP] Cave set

Reply #83 on: August 11, 2015, 01:36:02 am











« Last Edit: August 25, 2015, 12:37:52 am by pistachio »

Offline Gabriel

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Re: [OPP] Cave set

Reply #84 on: August 13, 2015, 03:53:04 pm
Well I sure don't mind getting 1 up'd. All of this stuff is fantastic! I am curious to know what that broken image in your last post is supposed to be.... I've been working on some misc. special effect animations lately, but I'm nowhere near as fast as you are. I hope to have a progress report to post this weekend.

Edit: Played with the idle animation during my lunch break, seemed a little jumpy to me.
« Last Edit: August 13, 2015, 04:48:06 pm by Gabriel »

Offline pistachio

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Re: [OPP] Cave set

Reply #85 on: August 29, 2015, 10:10:09 am
Jump



Slide (WIP)



New cave BG tiles + alt palette swap



What killed the dinosaurs?



Man-eating plants



Logo, WIP rescale



Heavy workload lately. @Gabe, AFAIK there is no broken image, sorted the link out anyway.
« Last Edit: August 29, 2015, 10:16:06 am by pistachio »

Offline hapiel

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Re: [OPP] Cave set

Reply #86 on: August 30, 2015, 08:53:09 pm
Oh pistachio you make me smile so much!!!!  :D :D :D :D
Come check out the OpenPixelProject!

Offline pistachio

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Re: [OPP] Cave set

Reply #87 on: August 31, 2015, 10:49:54 am
All in a day's work ;)


I envision this one going forward a coupla tiles, kicking up the dirt/grass particles behind it. Wish I could program that... WIP, missing transition frame back to idle.





Any chance of updating the wiki?

Offline Gil

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Re: [OPP] Cave set

Reply #88 on: August 31, 2015, 11:51:10 am
Any chance of updating the wiki?
Wikis are very bad places to keep stuff up-to-date. Maybe something like git would be better. Basically, you have a canonical repository of all the files and people can clone that on their PC. If they edit or add something, they submit a "pull request" to the main repository. You can even submit pull requests that aren't done yet, so they'd be WIP. Github also hosts all of these files for free, forever and you can roll back to any version. Nothing gets lost, ever. Everything is always up-to-date.

I think you can do most of the things on the Github website too, by uploading images, etc, for those that don't feel like reading a guide to submitting the art properly.
« Last Edit: August 31, 2015, 11:52:58 am by Gil »

Offline Jim16

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Re: [OPP] Cave set

Reply #89 on: August 31, 2015, 10:49:58 pm
Wow, Pistachio, how are you so productive!

Quote
Any chance of updating the wiki?
The wiki is kindly hosted by Open Game Art at the moment, but unfortunately I believe we're lacking permissions to update things like the OPP logo, that is until we get a response from Bart the website owner. I will have however have a word with Hapiel and Gabe tomorrow about the wiki, and bring up the question of alternative solutions following what Gil has mentioned. Any other possible solutions you guys can think of would be great to :)

Added a few more WIP characters. I'll try and finish these soon and then move other opp things.

« Last Edit: August 31, 2015, 10:56:13 pm by Jim16 »