AuthorTopic: [OPP] Cave set  (Read 64618 times)

Offline Gabriel

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Re: [OPP] Cave set

Reply #70 on: June 04, 2015, 04:46:38 pm
Here are some new cave objects.

Bigger mushrooms, based on the 32x32 mushrooms by Ails.


Animated a bounce to use as a trampoline of sorts. Recolored mushroom animations to come.



Stalactite tiles work with existing ground tiles.

Offline pistachio

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Re: [OPP] Cave set

Reply #71 on: July 17, 2015, 05:41:07 am
8)
















... :yell:

Offline Gil

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Re: [OPP] Cave set

Reply #72 on: July 17, 2015, 02:39:05 pm
pistachio: Are you going to finish these eskimo's or can/should other people? Looks like a fun project to finish a few of these up.

Also, what's your theory when you make a set of those? I love your spread of archetypes, that can't be coincidence?

Offline pistachio

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Re: [OPP] Cave set

Reply #73 on: July 19, 2015, 02:07:42 am
To answer the last question each one kind of contrasts from the last, shapewise.
Here I actually put the numbers down first as the starting point, that gives me a good idea of height.
If the heights contrast, the shapes contrast and it all describes a character I stick with it.
Then I fall back on reference to get ideas for specific variations.

pistachio: Are you going to finish these eskimo's or can/should other people?

That's a cool idea.
I'm thinking of finishing 1 or 2 of them as samples and letting you guys do the rest if the thread picks up any speed. Speaking of speed, that's coming soon, fo real this time...
« Last Edit: October 11, 2015, 01:03:48 am by pistachio »

Offline Gil

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Re: [OPP] Cave set

Reply #74 on: July 19, 2015, 11:26:53 pm
I would love a go at the fat one or one of the old geezers, nice sketching style man, I dig it.

Offline pistachio

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Re: [OPP] Cave set

Reply #75 on: July 20, 2015, 05:08:28 am
Nice to hear man :y:



You can follow this? (Colors get compressed by all the image hosts so you have to index it back)

Offline Gil

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Re: [OPP] Cave set

Reply #76 on: July 20, 2015, 02:05:13 pm
Cool, I'll have a look tomorrow, I want to try out PyxelEdit anyway (just bought it).

Offline Gil

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Re: [OPP] Cave set

Reply #77 on: July 21, 2015, 03:12:39 pm


Not the best job, got stuck here and there, so you'll have to touch up a few parts. Had fun doing it though, and PyxelEdit is pretty cool. Finally a replacement for GraphicsGale.

Gave him a christmas sweater, because yes!

EDIT: oh, and I agree with whatever license this thread is currently at :)

EDIT2: Fixed some of the obvious mistakes, I think this is better:
« Last Edit: July 21, 2015, 09:00:06 pm by Gil »

Offline Jim16

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Re: [OPP] Cave set

Reply #78 on: July 29, 2015, 05:58:42 pm
Pistachio, Gil, you guys are awesome. The character designs, tilesets and animations are just great.  :y:

I thought I'd follow suit and do an edit of girl 1.


--I also made an edit of one of Pistachio's apes a while ago. Needs a bit more work, but it fits the theme :)
« Last Edit: July 29, 2015, 06:14:44 pm by Jim16 »

Offline Gil

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Re: [OPP] Cave set

Reply #79 on: July 30, 2015, 12:33:55 am
That ape is really cool. I was also thinking that all of this stuff fits in really well with the snowy tiles:
http://pixeljoint.com/forum/forum_posts.asp?TID=23359


Maybe we should make it so there's some variation tiles that tie into the jungle and some variations that tie into the snowy tiles? Glue it all together.

Anyway, for the girl, I liked how she looked a bit younger in Pistachio's concept, so I made a small alteration. Better, worse?