AuthorTopic: [OPP] Cave set  (Read 97216 times)

Offline hapiel

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[OPP] Cave set

on: June 09, 2013, 08:04:07 pm
Hey artists!
Over the last two months I have been busy organizing the Open Pixel Platformer. It's goal is to create a free to use CC-BY licensed high quality pixel art tile and spriteset for platform games, possibly for us to create a big community made game with these assets ourselves in the future.

Over at PJ many artist have started working together on a generic jungle set, so far we have something that looks like this:




If you want to see more of this set, have a look over here

Thanks to Ptoing and Crow who helped me create this post and come up with an idea for a theme.

I would like to ask you, the people from pixelation, to join the collaboration and create a cave tile set for the Open Pixel Platformer.

----

The Cave set

Yay, the creation of a cave set has started! We are looking for all kinds of contributions from all kinds of pixel artists!
If you see something you can improve/edit, do so!
If you want to add animations to existing characters, do so!
As long as you license your work CC-BY it can be used. Sketches, line art and other unfinished art as well as it could be finished by others.

Style
To create a consistent set there are some style rules. These have been created by the community and still evolve over time. Most important:
  • Everything uses this palette from Dawnbringer: DB32
  • All the tiles are 32x32. Of course you can create objects that stretch multiple tiles.
  • Tiles, objects, characters, everything has outlines 1px thick
  • Everything is cartoony. Shading is simplified, dithering avoided
  • Framerate for animations is 8/100 seconds per frame (or 12.5 FPS)
  • Characters have big tall eyes, big heads and short legs. Some examples:


You can read the whole style guide here, it gets updated as more things get contributed! You decide where this project goes!

Also important:
Top surface exists of two tiles: One base tile and one tile on top of this for the top edge, about four pixels heigh. This is to allow objects such as shrubs to be merged properly with the tiles. Characters will walk on top of the base tile. Example:


Please note: All artwork in this thread will be licensed CC-BY! Please state somewhere that you agree with this.

For the jungle sets I made some effort to create starting tiles as a base. Here I want to experiment and see what happens if I don't supply these tiles, rather I'd see what you guys come up with! You can use this as a template:


First priorities are getting a tileable base floor tile and a background color for foreground and background. Once we settle on this the possibilities are endless!

- cave tiles
- doors
- ladders
- bats
- spiders
- mushrooms
- crystals
- hidden laboratories
- monsters, characters, objects

You decide what gets into this set!

So, my question to you all:
Could you help me get some base tiles for this cave set, and allow the rest of the world to build upon it?

Join the fun and create some tiles, monsters, objects for the OPP! I am looking forward to your submissions :D

Hapiel

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Useful links:
General discussion thread
Style guide and style discussion thread
Jungle set thread
Village set thread
« Last Edit: June 09, 2013, 08:09:33 pm by hapiel »

Offline hapiel

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Re: [OPP] Cave set

Reply #1 on: June 11, 2013, 12:32:38 pm
So far there is:




Feel free to edit, improve or build upon!


This work is licensed under a Creative Commons Attribution 3.0 Unported License.

Currently we are looking for: Lava environment & Monsters!
« Last Edit: July 07, 2013, 11:40:45 am by hapiel »

Offline Seiseki

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Re: [OPP] Cave set

Reply #2 on: June 12, 2013, 08:12:46 pm
This seems like a really cool activity and I'd love to help out, but right now I'm super busy with stuff..  :yell:

Offline yaomon17

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Re: [OPP] Cave set

Reply #3 on: June 13, 2013, 01:17:25 am

I guess i will try to help out.

Offline Ails

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Re: [OPP] Cave set

Reply #4 on: June 13, 2013, 06:27:37 am
A blue mushroom



Offline hapiel

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Re: [OPP] Cave set

Reply #5 on: June 13, 2013, 09:11:23 am
Great contributions guys! I assume you agree to cc-by license this?

I like the new ground tiles, though the background might have a bit too much contrast and detail. That would make characters a lot harder to read. Example:


The mushroom is great! These kind of submissions add life to the whole!

Offline PypeBros

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Re: [OPP] Cave set

Reply #6 on: June 13, 2013, 12:03:06 pm
Are there suggestions on what should be found in those caves ? Mining ? Dinosaurs remains? Lost temple ? cakes ?

Offline hapiel

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Re: [OPP] Cave set

Reply #7 on: June 13, 2013, 12:15:31 pm
Suggestions, yes, but it is up to you what gets in eventually!

- cave tiles
- doors
- ladders
- bats
- spiders
- mushrooms
- crystals
- hidden laboratories
- monsters, characters, objects

However, mining, dinosaurs and cakes are very welcome  :)! You should note that the jungle set already has a lost temple...

Offline Letmethink

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Re: [OPP] Cave set

Reply #8 on: June 13, 2013, 07:31:23 pm
I had a quick although sloppy attempt at a ladder

I can't be bothered to make a signature. Seriously, who has time to write these things? I have stuff to do, games to make, and you expect me to write a big, long signature?  I'm not your slave. You can't tell me what to do, so no, I WON'T write a signature.

Oh, wait...

Offline Grimsane

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Re: [OPP] Cave set

Reply #9 on: June 16, 2013, 04:44:22 pm


attempted to make a more suitable backround tile, and some variants, some could be expanded into foreground rubble and an alternate colour scheme for the tribal looking fellow, the grey skin is ambiguous, but I'm not sure how well it reads when in dark areas or surrounded by grey tones.