AuthorTopic: stranded (mild nudity)  (Read 8789 times)

Offline Rox

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Re: stranded (mild nudity)

Reply #10 on: July 05, 2006, 12:30:31 pm
Nah, the pale outlines are because of extreme JPG compression. Which is what I don't like about these. It's a fancy idea, but with these small, undetailed, super-compressed photos, you might as well just convert the whole thing into pixel art and try your best to replicate the realism by hand. That'd be a bit of a challenge, too.

If you're not fond of that idea, I suggest you use a more interesting base photo. Like... people in a park. Try to pixel a character so it looks like it's sitting next to real-life people or something. That'd be more fun to look at.


Ah well, as long as you enjoy it. I'm just saying, I don't see much of a point in showing it off.

Offline Alex

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Re: stranded (mild nudity)

Reply #11 on: July 05, 2006, 03:20:44 pm
@Alex: Thanks, your pixels always get me hot and bothered.
ha, thanks dude. im really loving the concept you have going here, ive seen others do it alot too...and xion just did a piece i think. the first person i saw do it was scott though. its some real classy stuff.
alexander

Offline Razz

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Re: stranded (mild nudity)

Reply #12 on: July 05, 2006, 11:38:02 pm
I'm just saying, I don't see much of a point in showing it off.
A good amount of people in this thread said that they enjoyed these pieces. That's point enough, I think.


These are cool. The first one especially. Very mellow and weird ... I like it. I used to do this sorta thing all the time, but never really attempted to make the pixels match the picture in anyway.
DO MORE K KTHX.

Offline Niss

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Re: stranded (mild nudity)

Reply #13 on: July 06, 2006, 10:11:07 pm
Hey very much like the first one!
And Rox: I feel that the jpeg high compression and resulting loss and artifacts are very interesting when used in such a small pic (nice contrast to the 100% accurate pixel elements).
I'd go even further and compress it higher (and after that add the pixel elements and than save it all in a lossless format to preserve the pixel part). Nice and quite conceptual (or heading strait that way)...

Offline Helm

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Re: stranded (mild nudity)

Reply #14 on: July 06, 2006, 10:52:12 pm
Quote
@Helm: I think the demosceners did a fine job of exactly copying thier references in pixels

I don't see how this has to do with anything.

Offline Feron

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Re: stranded (mild nudity)

Reply #15 on: July 06, 2006, 10:56:31 pm
IMO i think these are great.  Quite artistsic.  Pixel creatures lost in "the real world" could have a lot of philosophical meaning.  As far as the pixel skills go, they are great, though I'd lose the white around the bear in the latter.

Offline AlexHW

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Re: stranded (mild nudity)

Reply #16 on: July 06, 2006, 11:03:01 pm
I like this concept. messes with your mind.

I'd lose the white around the bear in the latter.
I think the white is there because the tree branches also have a similar light border.

Offline Alex

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Re: stranded (mild nudity)

Reply #17 on: July 06, 2006, 11:32:46 pm
that little man, isn't so litte.
alexander

Offline Feron

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Re: stranded (mild nudity)

Reply #18 on: July 07, 2006, 12:05:37 am
@AHW - yeah i know it fits the branch, but it just doesnt look right.

Offline Razz

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Re: stranded (mild nudity)

Reply #19 on: July 07, 2006, 04:35:22 am
The white just needs to AA better to the ... unit that is sitting on the branch.