AuthorTopic: Commercial Critique Challenge - Pokemon Red/Blue  (Read 104854 times)

Offline Ryumaru

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #100 on: September 08, 2013, 01:17:05 am
Don't worry about the age of the thread, it's nice to see people into it; that inspiration is what it's for! That menu system looks really great. As crow said the contrast is nice, and all the status icons and being able to see the move's type is awesome. Also those couple tiles of terrain do a lot for a little. Good stuff :]

Offline Seiseki

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #101 on: September 08, 2013, 06:52:09 pm
I love the inverted look, it's very well done, but I think it gets too cluttered with all the icons and stats. It's divided in weird places which makes it quite unclear.

Offline pokeglitch

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #102 on: October 30, 2013, 12:30:31 am
I am making a hack of pokemon red and I am wondering if you guys would mind if I used some of these idea to redesign the battle/pokedex screens and some overworld sprites?  There a lot of good ones here.  Obviously I will give you credit for the graphics and inspiration.  Please let me know if you are/are not okay with it.

Thank you, great job on all of them.

Offline JinnDEvil

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #103 on: November 05, 2013, 08:31:46 pm
Please share the results if you do! I'd love to replay the game with those sweet Rain Dancer's graphics!
« Last Edit: November 05, 2013, 09:35:53 pm by JinnDEvil »

Offline pokeglitch

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #104 on: November 06, 2013, 04:11:05 pm
I will! Working on updating the menus/screens now, then some bug fixes and then I will be focusing on updating the overworld layout. (sprites are mostly done already but I'll see if I can incorporate some of Rain Dancers).

These are the screens who i will try to use (with some tweaks):
Yaomon17 for the battle menu, Ambivorous for the battle HUD, Seiseki for the bg tiles, Ryumaru for the pokedex screen, and Rain Dancers over world sprites.

If you guys have any issues with this, let me know.  Thanks

Offline Crow

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #105 on: November 06, 2013, 04:42:04 pm
You should send those users a private message and ask for permission ;)
Discord: Ennea#9999

Offline pokeglitch

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #106 on: November 06, 2013, 09:47:35 pm
Yes... that would make more sense.

Done.

Offline Jackster

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #107 on: November 10, 2013, 06:23:52 am
Hi, I'm new here. After stumbling upon this thread, I got extremely interested in it and went to work on it. Shown here are 4 maps from the game that I recreated with Pro Motion.

EDIT: Upon request, I did a comparison between the recreation (left) and the original (right).

Pallet Town:


Saffron City:




Red's House:



I used the designs from the Fire Red/Leaf Green and Heart Gold/Soul Silver versions as reference for these. And they were drawn in a tile map with 16x16 pixels each.
« Last Edit: April 11, 2015, 01:40:41 am by Jackster »

Offline JinnDEvil

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #108 on: November 10, 2013, 06:31:50 am
Really nice stuff, pal! I wish I could see the originals side by side just for the sake of comparison.

Offline Jackster

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #109 on: November 10, 2013, 06:49:23 am
Really nice stuff, pal! I wish I could see the originals side by side just for the sake of comparison.

Edited the post just for that.