AuthorTopic: Commercial Critique Challenge - Pokemon Red/Blue  (Read 139373 times)

Offline Conzeit

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #80 on: June 06, 2013, 01:24:30 am
So I made a mockup...

 

Imagine it's in an alternate pokemon universe, somewhat like a mix of Cadillacs & dinosaurs (the cartoon or comic) and pokemon.

What I challenged myself to do was to use the same amount of tiles to make something better looking, so what I bet on was using those variation flower and grass tiles to make a better basic grass texture.

I think I've never really posted anything with tiles in here cause it usually sucks...I worked on this for a couple of days, looking up StarOcean Blue and Trip World refferences and goung trough several completely different versions, until I settled on this one. Took a while to get it far enough I can let go...maybe I should've used more tiles? tell me what ya think
« Last Edit: June 06, 2013, 07:19:19 am by Conceit »

Offline JinnDEvil

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #81 on: June 06, 2013, 07:27:27 pm
Awesome stuff going on here, pals!

Other day I was redoing some basic shading on the red/green sprites.

« Last Edit: June 06, 2013, 07:32:38 pm by JinnDEvil »

Offline Cure

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #82 on: June 07, 2013, 03:12:27 am
Well if Jinn's too modest to mention his R/B remake sprites, then I guess I'll do it.
- - -



1. Original sprite
2. What they were probably going for
3. What it looked like to me
« Last Edit: June 07, 2013, 03:24:43 am by Cure »

Offline Conzeit

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #83 on: June 07, 2013, 05:08:18 am
so...fakemon

I just felt the need to post something that didnt totally blow after yesterday.  Obviously the GUI is barely a sketch

EDIT: corrected image url
« Last Edit: June 07, 2013, 04:01:17 pm by Conceit »

Offline JinnDEvil

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #84 on: June 07, 2013, 06:09:38 pm
Seems like a good evolution for Porigon, Conceit, was intentional?
Also, nicely done as always, cure. Is this sprite from green/red or blue/red?


Some more revamps:

Offline Conzeit

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #85 on: June 07, 2013, 06:32:33 pm
Jinn:Not at all! but I did notice and I completely agree =)

I was thinking of Mythical salamanders, I sort of wanted an inbetween spot between how lizards crawl and snakes slither....so if you noticed I only show one leg at each side of the body, that's intentional....it's supposed to grow a leg each time it turns O_o and they fuse into the tail when they leave the ground.
The polygonal aspect only came in at the very end, this was supposed to be my interpretation of the mythical version of salamanders...and I have a bunch of ideas about this creature I still havent made O.O maybe'll make another fakemon like that, more like a comet-salamander.

Cure: that is completely hillarious...it must've been so bizarre to play the game seeing that XD
« Last Edit: June 07, 2013, 08:52:05 pm by Conceit »

Offline Ryumaru

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #86 on: June 07, 2013, 07:21:45 pm
Conceit: That battle mockup is looking pretty sick. Is the second bar for experience? Would like to see you finish it with a backsprite and have some screens showing how the UI would work.

Your overworld mockup I feel suffers from an even more overbearing grid. The grass tile is nice and seamless but the wild grass and bushes make the grid more apparent than in original. At least for me, I think breaking the grid and its ability to make a world more believable would trump stylizations.

JinnDEvil: Nice Revamps! Cubone is especially nice. It's a good exercise to perfect pixel placement and notice bad pixeling habits.

Offline Cure

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #87 on: June 08, 2013, 01:07:36 am
cure. Is this sprite from green/red or blue/red?
R/B, but I'm pretty sure the trainer sprites were the same regardless.

it must've been so bizarre to play the game seeing that XD
I had no idea what I was looking at. Fearow threw me for a loop as well. I read the negative space between his beak and wing as as another plane of a giant beak:

Offline Conzeit

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #88 on: June 09, 2013, 12:13:43 am
RYU: Heh, it's not like I went oh, let's do a really griddy mockup for style....it's really not easy at all to break the grid while using the same amount of tiles, specially for someone like me who is not good at this. in the end I really couldnt so I just made all the assets in the original mockup and let it go.

Yeah, the second bar was experience. I dont think I want to do backsprites...I had some general idea of doing something with panels emulating comicbooks so I can have a closeup of your pokemon while the other one is getting attacked...but I dont know if I'll draw that. havent really figured it out

Cure: that is insane. I'm trying to see spearow like that and I either see a fuckin toucan with a machete-like beak or a harpoon like hook on his beak...both of which are hillarious and actually a much more fun pokemon XD
« Last Edit: June 09, 2013, 01:13:37 am by Conceit »

Offline Numberplay

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #89 on: June 22, 2013, 03:04:58 am
I just noticed this thread today. Man I wish mods would be made from this.