AuthorTopic: Commercial Critique Challenge - Pokemon Red/Blue  (Read 94357 times)

Offline AzKai

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #40 on: May 28, 2013, 07:34:59 pm
I grew up on these games! I can't wait to give this a try. That being said I am confused... the swatches are for GBA. This was a GB game... so should we restrict ourselves to only the olive monochrome greens of the game boy, or should we be using the game boy color swatches?

BTW: If you want to add to the challenge, make the mock up listening to this playlist: http://www.youtube.com/watch?v=JNJJ-QkZ8cM&list=PL2B64538EA176C9C6  :crazy:
« Last Edit: May 28, 2013, 07:38:38 pm by AzKai »

Offline Seiseki

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #41 on: May 28, 2013, 07:45:57 pm
That layout for Fight, item, switch, run actually makes lots of sense. Good idea!
They do something similar already for the store, where the cost is on a row below but at the opposite side.

BTW: If you want to add to the challenge, make the mock up listening to this playlist: http://www.youtube.com/watch?v=JNJJ-QkZ8cM&list=PL2B64538EA176C9C6  :crazy:

I've been humming the main theme all weekend :D

Offline r1k

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #42 on: May 28, 2013, 09:00:29 pm


just some quick idea, not executed very well, and just using bits and peices of other peoples.  Probably not as interesting without the back sprites, but I was wondering if not having the back sprites would allow for animations instead.  Though I doubt if you could get more than 1 extra frame for animations anyways, since both pokemon together are already taking up like 100 tiles.  Thought about putting a horizon line behind the pokemon and filling the ground gray, though Im not sure if you could have that work.  The lightest gray seemed too dark anyways.  Also problematic, the top row would run out of room for both names if the names were longer.

Offline Arne

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #43 on: May 28, 2013, 10:36:40 pm
Some of the original concept art had a battle view like that.

I like the idea with the grass. It could substitute the arrows (and not break budget) since the grass or terrain line establishes the "plane" the figure is on. Decided to draw my own Pokémon and then I realized I could as well have a little fun using it for this activity.



Small icons could be used for temp status changes like attack nerf. No clue how many would be needed though.

Might be possible to do a 4w*8h font for shorter strings if the tiles are streamed into video memory when needed, but it's sort of awkward.

Offline Dusty

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #44 on: May 28, 2013, 11:55:43 pm
Can anyone verify that the overworld NPCs/characters occupy 6 sprites?

Offline Ryumaru

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #45 on: May 29, 2013, 01:53:52 am
Arne: That looks pretty yummy. How would do the rest of the battle screen?

Dusty: Do you mean occupying 6 8x8 sprite blocks ( 24x16) as opposed to 4 (16x16)? or that there are only 6 npc sprites ( which is definitely not true)?

Offline Dusty

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #46 on: May 29, 2013, 02:23:27 am
Dusty: Do you mean occupying 6 8x8 sprite blocks ( 24x16)

^ this. From what I could gather they do but I wanted to be sure.
« Last Edit: May 29, 2013, 02:28:40 am by Dusty »

Offline Ryumaru

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #47 on: May 29, 2013, 02:51:03 am
Hrmm. Collision wise things seem to fit snugly within the 16x16 area, so unless animations sometimes go beyond that I don't see why they would be over 16x16?

Offline Dusty

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #48 on: May 29, 2013, 03:08:58 am
Hrmm. Collision wise things seem to fit snugly within the 16x16 area, so unless animations sometimes go beyond that I don't see why they would be over 16x16?

I was thrown off by the fact the characters snap to a grid, and for some reason assumed that would be a proper way to detect their size. I was completely oblivious to the fact they're probably offsetting the sprites.

Offline Dusty

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Re: Commercial Critique Challenge - Pokemon Red/Blue

Reply #49 on: May 29, 2013, 03:58:36 am
Alright, well I took a stab at the interior tiles. I didn't do anything creative really, just kind of redid the tiles and sprites. On table objects like the pokedex's and pokeball's I exploited the fact they're static items(and predictable as to where they will be used) so used transparency to have more colors in the sprites(where applicable), basically using the colors of the table to as a 4th shade.

« Last Edit: May 29, 2013, 04:03:36 am by Dusty »