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Commercial Critique Challenge - Pokemon Red/Blue

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Ryumaru:
For this challenge, we will especially be focusing on the limitations of the gameboy and it's 4 color grey palette. Whatever revamps you make should include a version with these 4 colors, as well as a palette swap that introduces hues you find pleasing.

If you are having trouble deciding what to revamp, how about tackling some of the pivotal screens of the game? Such as the battle screen, overworld, or the pokedex

Here is a rundown of the limitations:
- 4 grayscale hues ( black, 35 brightness, 65 brightness, white)
- 4 palette entries per 8x8 tile
- 3 palette entries per sprite ( with 1 reserved for transparency)
- 160x144 screen size

Battle:


Overworld:


Pokedex:


Here is an example of my pokedex revamp:



HARD MODE: Think you could recreate the entire pokemon world in this amount of tilespace?


wiki says that these are the palettes available for gameboy games being played on the gameboy color:

Seiseki:
The screenshot you based it on has aspect ratio issues, it's not a 1:1 pixel ratio. Some pixels have been doubled.





So I tried to follow the 8x8 tiles for the gui.

Some things I tried to fix.

1. Margins, I removed the bottom part of the gui box to make more space around the text. I also re-arranged the name tags and the arrows.
2. Stronger font for better readability, I'm not sure it's more readable, but I think it sticks out more. Not entirely sure about this though.
3. Softer appearance with more AA and 4 tone palette for the GUI.
4. The :L5 text field can't really be placed anywhere else, so instead of wasting space I added 'level' for clarification. I think it looks more interesting, but it might just end up cluttering it.
5. I wanted pokeballs that looked more like actual pokeballs. Since I had to stick to the tiles I couldn't add any spacing in between.

The hp bars look a bit like windows progressbars, lol..
I think rounded looks better, but I wanted it to blend in with the GUI arrows.

ptoing:
So I had a quick google around and found some other shot and fixed the Mewtwo Pokedex thing accordingly.
This should be correct, but please doublecheck, Ryu.

yaomon17:
I'm not really sure if I am doing this right  ???

EDIT:

Ryumaru:
Seiseki: That font is quite beautiful and fitting of the source. I also like the real pokeballs and don't think the lack of space between is a problem. the level 5 is a bit odd to me, but I think it's very subjective. Looks good! Below I had a throw at moving it further ( I also used some sprites from G/SC)

Ptoing: Thanks! It must have been the removal of the border that did it. I will replace all instances of that screenshot.

Related: Does anyone want to take a stab at making some nice, AAed fonts for us all to use in our pokevamps? :]

Yaomon17: YES! way to think outside the box a bit with a very unique GUI. However, I think the black text on the dark bg ( specifically fight, item, pkmn, and run) would be a bit hard to see on an actual gameboy screen. perhaps the lighter palette entry would be better, and then highlighted to white.

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