AuthorTopic: GR#171 - Sketchbook - Shading, Portrait  (Read 12246 times)

Offline rafal345

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GR#171 - Sketchbook - Shading, Portrait

on: May 25, 2013, 01:53:05 pm
Hi, it's my first topic here - progress of my work for pj challenge.

What do you think?
« Last Edit: February 24, 2014, 11:04:41 am by rafal345 »

Offline rafal345

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Re: My WIPs

Reply #1 on: May 25, 2013, 07:21:11 pm

EDIT:

I think it'll be my first real pixel art finished ;D
« Last Edit: May 25, 2013, 08:31:20 pm by rafal345 »

Offline Yirktos

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Re: My WIPs

Reply #2 on: May 25, 2013, 09:16:18 pm
The shapes come off more disk-shaped than spherical.

Offline rafal345

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Re: My WIPs

Reply #3 on: May 26, 2013, 05:34:43 pm

I don't know how to make it less flat >:(

Offline Facet

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Re: My WIPs

Reply #4 on: May 28, 2013, 02:25:19 am
Quality tech; dithering and such, I don't know what the challenge is but I'm guessing you didn't inflict that palette on yourself by choice :P. Anyhow, less flat:

- Try cutting back on the background blue on your fruit; makes it blend in. Ramp up that underused grey instead: you need to fully leverage all the values you have.
- Why has everything got a rimlight? plot from the lightsource to the object and light that stuff up.
- Similarly, highlight position is not at the closest point to the lightsource: angle of incidence = angle of reflection; you can google examples.
- Maybe light up the floor a bit in line with everything else
- Candles tend to light up internally rather than casting a strong shadow on themselves.
- I wouldn't put put a highlight on the 'nana; they're kinda matte.



Also, holy balls lot of activity here.
« Last Edit: May 28, 2013, 02:05:27 pm by Facet »

Offline rafal345

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Re: My WIPs

Reply #5 on: May 28, 2013, 01:08:53 pm
Also, holy balls lot of activity here.
cruel truth :D

In pixelart I'm a total beginner, in fact it's my first real pixelart :)
I chose this palette myself, I couldn't create anything better (you can see in the first post how was it looking before). The deadline was about two days ago so now I can make this better for myself and probably I will, I'll try to make shading better as you did on your sketch.
And thanks for detailed comment, it helped me a lot ;)
« Last Edit: May 28, 2013, 01:43:54 pm by rafal345 »

Offline rafal345

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Re: My WIPs

Reply #6 on: May 29, 2013, 05:45:07 pm
ok, still life is still being improved but I'd like to start something serious. I'm a total newbie at poses and anatomy and I know there are some masters here, so I hope you'll help ;D
at first i'd like to know if proportions are drawn well, could you spend a moment and tell me?

Offline Seiseki

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Re: My WIPs

Reply #7 on: May 29, 2013, 06:14:32 pm
Remember that bones don't bend. You're gonna have to make it more detailed if you want any decent criticism, right now it's just a scribble.

Do the work! It won't magically get easier just because you get some criticism.
Look at references, there are tons of anatomy references out there.
In the end you'll have to draw and draw and draw, look at references and draw some more.

Once it looks more like this, it will be easier to criticize the anatomy.

« Last Edit: May 29, 2013, 06:16:09 pm by Seiseki »

Offline rafal345

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Re: My WIPs

Reply #8 on: May 29, 2013, 08:22:13 pm
I understand, but I think that every practise makes no effect without feedback, I just wanted to know if I did all dimensions right
First attempt ;D

Offline Decroded

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Re: My WIPs

Reply #9 on: May 31, 2013, 08:52:38 am
Nope thighs r different lengths,  arms r too long...
try some easier standing poses first and as mentioned follow some basic anatomy tutorials.
Work your way into more complicated stances.
sketch all these at higher resolution in brush mode with pressure opacity if u have.
Do a bunch of sketches of stances then develop the best ones.

Offline rafal345

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Re: rafal's sketchbook - portrait

Reply #10 on: February 24, 2014, 11:04:17 am
Wow, I haven't posted here for almost a year :o
Inspired by alex pang's portraits I decided to make one myself, it's pretty lame but I want to finish this one  :lol:
so, the progress and current picture


I'm a complete noob at this, please give as much cnc as you can.

Offline Manupix

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Re: rafal's sketchbook - portrait

Reply #11 on: February 24, 2014, 11:48:45 am
Using a color-reduction reference might not be the best option, as it hides some subtle but important volume information, for instance the nose highlights. All the more since the light on the face is very soft.
I understand the rationale of reduxing refs to help visualize shading, except in my experience it doesn't really work: you have little control over the cut-off values so the resulting shapes are arbitrary (and often ugly); also there are complex causes behind values in a photograph and not all are related to the main light source(s), eyes can discriminate better.
If you're going to do it, compare results from different redux settings (color counts) and only pick global information such as comparison between broad areas.

Offline rafal345

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Re: rafal's sketchbook - portrait

Reply #12 on: February 24, 2014, 12:16:36 pm
I was looking at the original photo in the other window, but such big color count is really annoying in graphx2  ;)
Thanks, I didn't know that it's so important.

EDIT

EDIT2

and again
« Last Edit: February 27, 2014, 01:41:28 pm by rafal345 »

Offline rafal345

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Re: rafal's sketchbook - portrait

Reply #13 on: February 28, 2014, 11:17:21 am
Trying to shade