AuthorTopic: Slime  (Read 35663 times)

Offline Mush

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Re: Slime

Reply #10 on: July 30, 2013, 09:40:15 pm
I like the little guy :3 Try to push your values more (i.e. more contrast).

Awesome resource: http://ctrlpaint.com/

Offline yaomon17

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Re: Slime

Reply #11 on: July 31, 2013, 12:10:13 am

More practice. This is definitely easier than what I was doing before  :y:

Offline Mush

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Re: Slime

Reply #12 on: July 31, 2013, 06:44:19 pm
Another tip: try not to use pure black for shading, it makes it look muddy.

Offline yaomon17

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Re: Slime

Reply #13 on: August 01, 2013, 09:53:12 pm

How is this?

Offline Ymedron

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Re: Slime

Reply #14 on: August 06, 2013, 08:34:56 am
When it comes to practicing rendering form, I imagine cel-shading is the best way to start with defining the forms before smoothing things out. Patterned characters I'd start without any patterns and then apply the patterns above the lineart.

Also a derpy attempt at the slime but I'm not sure either how to go about it.
Also my art tumblr: ymedronart.tumblr.com

Offline r1k

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Offline Ymedron

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Re: Slime

Reply #16 on: August 06, 2013, 12:26:25 pm
I hope you didn't confuse me for yaomon but I shall try to fix my pic regardless.

Also my art tumblr: ymedronart.tumblr.com

Offline r1k

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Re: Slime

Reply #17 on: August 06, 2013, 12:54:23 pm
no I was referring to yaomon's post above your's.

Offline Ymedron

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Re: Slime

Reply #18 on: August 06, 2013, 01:56:03 pm
Doesn't look like it's a slime to me..! But I do agree, it's a bit dull.

Another thing I'd advise on is... using more planned lineart I guess? I found my work improved quite a bit when I stopped being so anal about working "lineless". Defining the borders between forms with a line before painting over might help?
Also my art tumblr: ymedronart.tumblr.com

Offline yaomon17

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Re: Slime

Reply #19 on: August 07, 2013, 09:09:23 pm

How is this