AuthorTopic: [PAID] BG & Sprites Pixel Art (MD/GEN & SNES)  (Read 2711 times)

Offline gwenael

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[PAID] BG & Sprites Pixel Art (MD/GEN & SNES)

on: May 11, 2013, 05:26:12 pm
Hello There,

I've co-founded WM, small USA company that started as a homebrew game maker. We released Pier Solar with on Sega Genesis/MegaDrive in 2010 (yes!).

We have a few projects with heavy pixel-art needs, always looking to recruit talents to help completion.

It's a paid position. If you're interested, please drop a message, along with a link to past work, to: careers at watermelon-corp.com

Here are the projects and tasks:

- "ProjectY": Which is a beat-them-all like Street of rage / Final Fight, post apocalyptic cyberpunk. What makes this game fresh is the fighting mechanics and unique "RPG" twist. Platform is Sega Genesis / Mega Drive (Yes! On steroids).
 
-  Sprites: Large characters/enemy sprites animation (48*64 -> 64*96 px, 16c). We provide concept art and first frame reference.

-  Backgrounds: 2d side view, two layers, 16c per layer, 512->768 tiles. Some tiles animated, color cycling, etc. We provide rough concept art for each.

- GUI: menues, fonts, icons, etc.

- "ProjectN": Which is top-view action-adventure, Zelda meets Pocky & Rocky. Unique antic art style, unique story, think Greek mythology collides with Jules Verne. It's a SNES/Super Famicom game (Yes!).

-  Sprites: Sprites design & animation, moderate sized (32*32 -> 64*64 px, 16c). We provide concept art.

-  Backgrounds: 2d top view, two layers, 16c per layer, 768->1024 tiles. We provide rough concept art.

- GUI: menues, fonts, icons, etc.

Thank you for your time.
Let me know if any question.
Gwenael