AuthorTopic: Sky Utopia II  (Read 6793 times)

Offline Mathias

  • 0100
  • ***
  • Posts: 1794
  • Karma: +2/-0
  • im not real
    • http://pixeljoint.com/p/9542.htm
    • View Profile

Re: Sky Utopia II

Reply #10 on: April 30, 2013, 10:52:43 pm
I would give it more space at the top and perhaps add a few mode thin higher towers. But I would make it a portrait format for sure and show the whole sun. Very nice so far though.

Agreed. Good points.

I can't find him now, but there's a dude on PJ that created some nice scenes, some months ago, and put a TON of blank sky area as the upper 4/5ths of the composition. Can anyone find that user? It's the same basic principle being suggested to use here. Can't find him . . .

Offline crozier

  • 0001
  • *
  • Posts: 17
  • Karma: +0/-0
    • View Profile

Re: Sky Utopia II

Reply #11 on: May 01, 2013, 09:04:55 pm
@Mathias: I doubt this is the guy you are talking about (since this piece is from a few years ago), but http://www.pixeljoint.com/pixelart/59862.htm

Offline Mathias

  • 0100
  • ***
  • Posts: 1794
  • Karma: +2/-0
  • im not real
    • http://pixeljoint.com/p/9542.htm
    • View Profile

Re: Sky Utopia II

Reply #12 on: May 02, 2013, 02:22:29 am
@Mathias: I doubt this is the guy you are talking about (since this piece is from a few years ago), but http://www.pixeljoint.com/pixelart/59862.htm
Hey, thanks! You're right; not the same guy. But that pixel scene accomplishes the same effect:


Just kinda gives it a sense of grandeur.

It's all about cropping. In photography, it's an essential thing. How an image is cropped, or positioned in a frame (meaning - the image's boundaries) can have a drastic effect on the overall impact of the image. That's the point I'm trying to make I guess.

Offline Drazelic

  • 0001
  • *
  • Posts: 66
  • Karma: +0/-0
    • View Profile

Re: Sky Utopia II

Reply #13 on: May 02, 2013, 03:51:40 am
Actually, interestingly enough, my original reasoning for having such a long canvas was something /like/ that, except with the big similar part down in the bottom- hence all the big flat clouds and stuff. I'm also not really sure how i'd extend the sky- the dark parts of the sky sort of are converging in on the central circle of light-source-ness, and if we extrapolate that upwards we'd end up with a dark sky, so...?

If at all possible, I'd prefer to achieve a similar effect, or at least a unique effect, by lengthening the bottom part of the canvas instead of the top.

Offline Phlakes

  • 0010
  • *
  • Posts: 236
  • Karma: +0/-0
    • View Profile

Re: Sky Utopia II

Reply #14 on: May 02, 2013, 04:25:12 am
Excuse the roughness, but the circle (sun?) actually makes a really solid focal point with the clouds bending around it and the city's contours ramping up into it.



EDIT: And the problem with the first version is that the base of the city is much wider and less concentrated. Instead of having a focal point it had a sort of focal large-rectangular-shape, and especially with the curves of the city and the blue stuff going in opposite directions, pulling your eye to each end, it's a little visually awkward.
« Last Edit: May 02, 2013, 04:29:31 am by Phlakes »