AuthorTopic: Violetblight Quarry  (Read 8347 times)

Offline Pizza Tom

  • 0010
  • *
  • Posts: 224
  • Karma: +0/-0
    • @pizzadramon
    • pizzatom
    • View Profile
    • Blag

Re: Violetblight Quarry

Reply #10 on: April 08, 2013, 07:00:09 pm


Like this?  :D

I forgot I can't do proper depth of field etc with Unity Basic, so here's a test screen grab with just a point light following the "player."


At this point I'm seriously losing motivation to continue making the game function (I'm not much of a coder anyhow), especially given all the perspective/gameplay issues Ymedron mentioned. Not that I for sure won't revisit this someday, I'm just thinking I'd rather make a whole dungeon mockup in max for a portfolio piece and call it a day.
pizzatom.tumblr.com
@pizzadramon

Formerly Regulus Awesome

Offline Ymedron

  • 0010
  • *
  • Posts: 306
  • Karma: +0/-0
  • All draw and no paint!
    • View Profile
    • My Deviantart account

Re: Violetblight Quarry

Reply #11 on: April 08, 2013, 08:18:52 pm
Yes, to me that's more fun to look at. :D

And aw, I'm sure there are tutorials and such to help you along with such issues. But if you really don't feel like it, a stationary (I assume?) mockup sounds interesting too.
Also my art tumblr: ymedronart.tumblr.com

Offline Pizza Tom

  • 0010
  • *
  • Posts: 224
  • Karma: +0/-0
    • @pizzadramon
    • pizzatom
    • View Profile
    • Blag

Re: Violetblight Quarry

Reply #12 on: April 12, 2013, 05:29:27 pm
Finished! Thanks for the tips, everyone.  :)



pizzatom.tumblr.com
@pizzadramon

Formerly Regulus Awesome

Offline Siikikala

  • 0001
  • *
  • Posts: 2
  • Karma: +0/-0
    • View Profile

Re: Violetblight Quarry

Reply #13 on: April 13, 2013, 01:53:44 pm
Might be late to say this since its finished, but i think it would look better with more detail on the textures, though the simple look has its charm. I tried to do something with it, only part of the chest and the wall.