AuthorTopic: new pixel artist  (Read 8854 times)

Offline snake85027

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Re: new pixel artist

Reply #10 on: April 16, 2013, 03:40:19 pm
nevermind on thepainting part, i painted at regular scale and it is filling up the blocks just fine and not painting parts of them...wierd...ill repaint the squirrel now.

Offline Pix3M

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Re: new pixel artist

Reply #11 on: April 16, 2013, 04:35:29 pm
I have the screen size for the ipad, 768 by 1024. Now when your talking about 256x224, were you referring to the background or just overall screen size? the background is 3000 by 750..

I was referring to the game resolution. Not the size of the background, not the size of your monitor or screen. If I were to play a game like Cave Story, despite having a 1024x768 monitor playing it in full screen, the game resolution is actually 320x240, putting aside technicalities involved with fonts.

If I paint at the normal image size is there a way to get my pencil brush to snap to the larger grid per block? I would take my large image say the tree and go from its normal size to a 100 by whatever and then paint it because I was able to paint per pixel block..anyway to keep it at the normal scale and have photoshop adjust to it? hopefully that makes since. when i paint at a larger scale it lets me paint all over the blocks and never just fills the blocks in fully so it loses the effect of being blocky.

An easy way to have your brushwork to snap to a grid is to work at a very small size and use the pencil tool. If for some reason you need it bigger, scale the dimensions by a factor of a whole number. A 16x16 sprite should scale cleanly into 32x32 or 48x48. Do not think of scaling it into resolutions like 24x24, and do not try editing your work after scaling it up. If you need to make adjustments, undo your scaling; if you made your 16x16 sprite into a 48x48, making every pixel nine times bigger then scale it back to 16x16, making every pixel exactly nine times smaller.

Offline snake85027

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Re: new pixel artist

Reply #12 on: April 16, 2013, 06:18:32 pm
reworked my squirrel


my character is 64 by 64
« Last Edit: April 16, 2013, 06:45:39 pm by ptoing »

Offline Pix3M

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Re: new pixel artist

Reply #13 on: April 16, 2013, 06:45:38 pm
You should know that the sprites and background still isn't very consistent in style. This is what the squirrel hero would look like if he was done in the same style as the backgrounds.

Everything made of blocky rectangles!  :crazy:

Offline snake85027

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Re: new pixel artist

Reply #14 on: April 16, 2013, 07:30:13 pm
Thanks for the paint over. What do you think of these.

Offline Pix3M

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Re: new pixel artist

Reply #15 on: April 16, 2013, 08:02:10 pm
Looks a lot more solid but don't forget to polish up your pixels. There are a lot of jagged edges especially on the ear and... whatever that tan-colored object is.

Also don't overlook that it's good to have readable sprites - meaning that you can tell what you're looking at. I'm having a bit of difficulty knowing what the tan objects are in the bag. Well, if you can't make it clear what those bagged objects are you can instead have a drawing of our hero in a much bigger view... like a splash screen before the game starts.

Plus I'm kinda intrigued by the eyes pointing at two different directions.  :huh:

Offline snake85027

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Re: new pixel artist

Reply #16 on: April 16, 2013, 08:35:55 pm
what do you think about these?

« Last Edit: April 16, 2013, 08:40:21 pm by snake85027 »

Offline Ymedron

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Re: new pixel artist

Reply #17 on: April 17, 2013, 07:43:37 am
When they were talking about stretched pixels, I believe they meant that you didn't keep the relative dimensions the same. Squares turn rectangular and some of them may get squished in unsightly ways.
This is a style I can't find much justification for, as it's unappealing and amateurish. My advice would be either to re-scale your background (so that it doesn't hae things stretching or squishing) or to go and manually fix the art to be less blocky and more in line with your character art. :o
Also my art tumblr: ymedronart.tumblr.com

Offline snake85027

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Re: new pixel artist

Reply #18 on: April 17, 2013, 09:36:08 am
I am going with a simple blocky look to build a good foundation with pixel art, If I cant manage something simple like this then why go to something less blocky?

Offline Ymedron

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Re: new pixel artist

Reply #19 on: April 17, 2013, 02:30:37 pm
Well, mainly because you are breaking your own "good foundation" by stretching and squashing it.

Which one do you think looks better? :u
Also my art tumblr: ymedronart.tumblr.com