Right, very creative title.
I had some free time this weekend, so here's how it ended.
I started with the mockup I did two weeks ago:
(Piece of paper in the bottom right corner heavily based on Arachnes fantastic cavern mockups, fence tiles on Ultima VI.)
I really liked the result, and as I was dreaming to make an RPG for years now, I decided to play with it a bit.
To be useful in my never-to-be-done RPG it there had to be tiles, so I did a small test tileset:
(Again some tiles are heavily edited Ultima 6 tiles - wattle and daub walls and the bear)
Tree recolors for autumn versions.
Unfortunately there are no oranges in the EGA palette.
GUI. Plain gray was a bit boring, so here, are some variations. I'm not very satisfied with them.
Although I liked that chubby paperdoll guy, I redid him in Ravenloft-Menzoberranzan stance to facilitate further work:
(chainmail pattern based on Might and Magic)
So that's what I have now:
There you see the different seasons, and how the tree tiles can be used for larger trees and bushes.
And some dropped tiles:
That wide ring is based on some icon, but I don't know exactly where I found it.
Any comment and critique is welcome! Especially for the GUI.