AuthorTopic: 2D farm game - Feedback welcome!  (Read 12036 times)

Offline Seiseki

  • 0011
  • **
  • Posts: 915
  • Karma: +1/-0
  • Starmancer
    • OminuxGames
    • http://pixeljoint.com/p/35207.htm
    • StarmancerGame
    • View Profile
    • Starmancer Patreon

Re: 2D farm game - Feedback welcome!

Reply #20 on: March 17, 2013, 11:17:20 pm
Looks better, but the patches are a bit too uneven in size and placement and there's some irregularities in the shading. Like the lower left part, there's a small patch in between the larger ones that sticks out because it breaks the dark shade. (I could point it out better in an edit, if I have time tomorrow.)
Also, try to keep outlines and the dark shades below the patches and not as much between them and avoid doing longer lines.

Offline Akira

  • 0010
  • *
  • Posts: 334
  • Karma: +0/-0
  • Heheheh
    • View Profile

Re: 2D farm game - Feedback welcome!

Reply #21 on: March 18, 2013, 07:17:08 am
I think the foliage is looking pretty tight. Definitely enjoying the lack of outlines ;D

I think the trunk could use a little work, it's currently a little noisy. One way to avoid this is to separate your highlights and your darkest shades a little. Here's another quick edit to show you what I mean:



Also don't be afraid to have your props interact with the ground. I added a bit of green from the foliage in the tree to create some shade around the base of the trunk. It helps to ground the object and make it feel more like it grew up rather than being placed down.

Here's a pretty brilliant tree process by st0ven if you wanna take things further: http://www.wayofthepixel.net/index.php?topic=10520.msg112358#msg112358 stylistically it's quite different, but the fundamental principals are pretty solid.
thanks Dogmeat!

Offline Rotflturion

  • 0001
  • *
  • Posts: 12
  • Karma: +0/-0
    • View Profile

Re: 2D farm game - Feedback welcome!

Reply #22 on: March 18, 2013, 12:30:56 pm
Hmmm... like that?

Offline Cyangmou

  • 0011
  • **
  • Posts: 929
  • Karma: +3/-0
    • cyangmou
    • http://pixeljoint.com/p/32234.htm
    • cyangmou
    • View Profile
    • Pixwerk Homepage

Re: 2D farm game - Feedback welcome!

Reply #23 on: March 18, 2013, 01:40:41 pm
The main problem I see here is that the perspective is from a too flat viewing angle. With this kind of tiles and size it's not a big problem if the chars are from a viewing angle of about 20-35° because of the readability, but for the bigger environment pieces you should try to create the proper perspective.

look at both trees, this shows you what I mean:


read the raw version with a tree as subject here:
http://www.abload.de/img/perspective_tut_cyangkmkpt.png

or the in depth version with a lot of more additonal details here:
http://cyangmou.deviantart.com/gallery/37668128

"Because the beauty of the human body is that it hasn't a single muscle which doesn't serve its purpose; that there's not a line wasted; that every detail of it fits one idea, the idea of a man and the life of a man."

Dev-Art
Twitter