AuthorTopic: Pocket Fighter stlye  (Read 14730 times)

Offline Alex

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Re: Pocket Fighter stlye

Reply #40 on: July 07, 2006, 11:07:55 pm
holy thread hi-jacking
alexander

Offline snake

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Re: Pocket Fighter stlye

Reply #41 on: July 08, 2006, 02:26:33 pm
holy thread hi-jacking

Point taken. Guess it gives the wrong impression. Post will be edited to be less hi-jacky.

Offline ndchristie

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Re: Pocket Fighter stlye

Reply #42 on: July 15, 2006, 05:57:36 am
I don't mean to seem like an ass, but "more saturation, and more contrast" are the only issues I seem to get. I know I asked for C & C but I kinda meant on the figure, and anatomy, rather than my color choices. MAybe I should've specified. Once again just voicing my opinion and don't mean to sound like an ass.

you've pretty much completely disregarded a number of critiques that had nothing to do with the contrast or the palette, even the one st0ven posted.

the mario looks ok, but i just cant figure the pose and how it relates to the character.  still, is a nice representation of the retro figure
A mistake is a mistake.
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Offline Andy Tran

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Re: Pocket Fighter stlye

Reply #43 on: July 18, 2006, 09:58:42 pm
 One thing I've found about your fighter sprite compared to capcom is color saturation. If you analyze the colors, they only have hue variation and good contrast with 2 shades or 3. Also the saturation is neon! Either use high saturation or dessaturate them only a bit down.