AuthorTopic: Pocket Fighter stlye  (Read 14746 times)

Offline AlexHW

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Re: Pocket Fighter stlye

Reply #20 on: July 03, 2006, 09:14:47 pm
its mario..
Try creating the animation before you color it up(animate the lineart first). It might help you focus on the animation first so you arn't hindered by the colors and shadeing. With animation, you have to repixel alot of the character, shifting pieces isn't that good.

Offline Xion

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Re: Pocket Fighter stlye

Reply #21 on: July 04, 2006, 01:38:34 am
Just wiggling that dangly thing between his legs isn't really working very well. (*Cough*)

Same with the bandana. When fabric mixes with wind there tends to be a waving pattern, rather than your current wiggling pattern. Also, for arm animation why dont you try moving:
1. The fists and arms seperately,
2. Them more than one pixel.
Some classic fighter-sprite bouncing could also fit somewhere in there, like the character from your avatar.

Offline Ro83rt

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Re: Pocket Fighter stlye

Reply #22 on: July 04, 2006, 04:08:39 am
Alex HW : You win first prize. Sweet. Anyway thanks for the advice. Is that how you animate stuff? It seems like a really smart way to do things. I'll try it with this new mario sprite I'll be working on.

Xion Night : That wiggly thing is supposed to be a cloth belt. Like the ones you get in karate? Anyway I totally agree with you on my desperate attempt to animate fabric. I tried to make a waving pattern but it's really hard for me.

I'll take all of this in and try to animate Mario.   :D

Offline Conzeit

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Re: Pocket Fighter stlye

Reply #23 on: July 04, 2006, 05:31:20 am
that is not entirely true Xion, it is the ussual style to do fabric in wind as waving fabric in sprites, but that does not mean that every time you put wind to fabric it will start waving, it's actually pretty rare...the reason it's usually done that way has more to do with easy looping than realistic movement.

Offline Ro83rt

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Re: Pocket Fighter stlye

Reply #24 on: July 04, 2006, 07:10:16 am
EDIT



tried to animate Mario, using some tips from Alex Hw and Xion Night.

Offline Conzeit

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Re: Pocket Fighter stlye

Reply #25 on: July 04, 2006, 07:20:10 am
that is a lot better it actually looks like a Pocket Fighter stance animation, I can see you made good use of Kon and Xion's advice.

I think your blue skinned dude still needs some tweaks, your sense of contrast doesnt quite match Pocket Figther style, I think you need to up it a bit in the kimono and lower it on the skin.

also, I've never really seen such harsh lighting in a Pocket fighter sprite, check some more refference faces, try to look for the one with the harshest lighting and see how far off you are.

Offline Souly

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Re: Pocket Fighter stlye

Reply #26 on: July 04, 2006, 08:51:55 am
Couldn't resist.


I used Zangeif as a size set.
« Last Edit: July 04, 2006, 08:53:42 am by Souly »

Offline Ro83rt

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Re: Pocket Fighter stlye

Reply #27 on: July 04, 2006, 05:17:40 pm
Heh, great line-art Souly! I smell a battle going on!



VS.      


Offline Ro83rt

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Re: Pocket Fighter stlye

Reply #28 on: July 05, 2006, 03:27:04 am
Well, here it is. My attempt at Mario Pocket Fighter. I didn't animate him yet, but At this stage I think I like him.

Yeah, he shaved. I didn't really know how to approach his mustache but if anyone wants to make an edit, feel free. C & C would be appreciated.



Just a progress animation.

Offline AlexHW

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Re: Pocket Fighter stlye

Reply #29 on: July 05, 2006, 04:35:12 am
looks too desaturated. pocket fighters have more saturation than that.