AuthorTopic: Scavengers in Sillhoutte - WIP  (Read 4890 times)

Offline Fizzick

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Scavengers in Sillhoutte - WIP

on: January 26, 2013, 10:19:08 pm
I'd like to add more interesting detail to this without moving away from the silhouette style, but I'm not completely sure how to while still keeping the scene empty and derelict seeming.
In addition, I think the silhouette style looks nice but feels lazy to me, and I'm having trouble introducing more complicated techniques without throwing it off.

If its not entirely clear, it's meant to be two scavengers in a Mexican standoff over a bag.

General C&C welcome, be as brutal as necessary.
« Last Edit: January 26, 2013, 10:35:30 pm by Fizzick »

Offline Applzor

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Re: Scavengers in Sillhoutte - WIP

Reply #1 on: January 27, 2013, 12:56:23 am
I think some scenery in the background is what would make this piece really come alive. limbo for references has the nice silhouetted backdrops https://www.vegard.net/wp-content/uploads/2011/08/Limbo-2011-08-13-00-03-48-25.jpg

this looks like a mountainous area barren place, so have the backdrop resemble that

Offline Fizzick

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Re: Scavengers in Sillhoutte - WIP

Reply #2 on: January 27, 2013, 02:59:01 am


More things to come to fill that gap in the middle, perhaps with a more varied and less green palette. More C&C?

EDIT:
Some palette variants.
« Last Edit: January 27, 2013, 03:08:14 am by Fizzick »

Offline Dr D

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Re: Scavengers in Sillhoutte - WIP

Reply #3 on: January 27, 2013, 03:50:49 am
I like the bottom left one, but that's mainly because there is some variation in hue

Offline Mr. Fahrenheit

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Re: Scavengers in Sillhoutte - WIP

Reply #4 on: January 27, 2013, 04:10:40 am
I really like the light from the car, it adds a lot. You have some banding at the top of the piece of wood on the right it looks like.

Offline Applzor

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Re: Scavengers in Sillhoutte - WIP

Reply #5 on: January 27, 2013, 11:04:44 am
agreed, the shift in hue and saturation draws the attention to the front because it is the richest in colour.

the details on the buildings make a huge difference. what I thought was a shaft of light is now two buildings.

great touch with the lights, it wouldn't be a perfect white when it hits the people, nor would it be a perfect white coming out, trying shifting it towards a cool or warm colour (depending on the age of the car)
*I had a go tweaking the lights around and I couldn't find any colours that worked well, still a thought though*

added in a few things, window details, gaps between buildings, tubing to the neon lights (maybe have one of the glow?)

Offline JoaoSeabra

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Re: Scavengers in Sillhoutte - WIP

Reply #6 on: January 27, 2013, 01:57:21 pm
the lights look great!i think all you need to do now is add some more...maybe light up one or part of one sign?make it look like it's half broke or something...

Offline Ymedron

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Re: Scavengers in Sillhoutte - WIP

Reply #7 on: January 27, 2013, 02:22:46 pm
Hm, I like the bottom right because it's very "nightlike". Maybe even clichely so, but the low visibility of nighttime could work well for your featureless environment.

The objects on the right could use more lighting from the car light, right now it doesn't seem to hit them at all really. :o!
Also my art tumblr: ymedronart.tumblr.com

Offline Charlieton

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Re: Scavengers in Sillhoutte - WIP

Reply #8 on: January 27, 2013, 03:49:52 pm
I think playing up the light source could really help improve the drama in the scene. It really draws the eyes' attention.

edit of Applzors edit:


Sorry for the sloppy application of the idea. Maybe this kills the mood of the scene entirely? :-[
Det skulle vara lätt för mig att säga att jag inte gillar dig, men det gör jag; tror jag

Offline Fizzick

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Re: Scavengers in Sillhoutte - WIP

Reply #9 on: January 29, 2013, 03:41:14 am
Thanks so much for the feedback, I wasn't expecting so many helpful ideas!
I tried implementing the headlight shading you detailed, not sure how it looks:

Also, is there a way to get rid of some aliasing on this window:

Without adding yet another shade of dark purple or using obvious dither AA?

Once again, thanks for all the constructive criticism. :y:

Offline Applzor

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Re: Scavengers in Sillhoutte - WIP

Reply #10 on: January 29, 2013, 05:47:10 am
I'm a bit confused, do you want to make the window a bit smoother? If so why not use the colour you've already used on the side of the building?

Offline Fizzick

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Re: Scavengers in Sillhoutte - WIP

Reply #11 on: January 30, 2013, 10:12:25 pm
That's the same shade as is in the window, but nvm I guess it doesn't look too bad.

Any more suggestions would be greatly appreciated before I submit it to PJ.

Offline Ashbad

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Re: Scavengers in Sillhoutte - WIP

Reply #12 on: January 30, 2013, 10:21:34 pm
Is there any huge significance to that red-and-orange sign on the left?  If not, I'd really suggest either removing it or making it much more subtle by making it purple-hued like the rest of the scene -- I find it to be a huge distraction in its current form.  The first thing my eyes are drawn to when I see the piece now is the sign, and my eyes keep on making their way back to it.  If you're going to make a part of the scene stand out by creating significant color contrast, I'd think it'd be primarily with the two scavengers.  I was also a bigger fan of the earlier, dark blue color edit, but I guess that's just personal taste and has less to do with the composition.

I think you did a good job on this -- it looks very nice  :)
« Last Edit: January 30, 2013, 10:23:38 pm by Ashbad »

Offline Fizzick

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Re: Scavengers in Sillhoutte - WIP

Reply #13 on: January 30, 2013, 11:31:27 pm
Fixed some shadows and reworked palette.


Final thoughts?
« Last Edit: January 30, 2013, 11:35:12 pm by Fizzick »

Offline Charlieton

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Re: Scavengers in Sillhoutte - WIP

Reply #14 on: January 30, 2013, 11:50:33 pm
Det skulle vara lätt för mig att säga att jag inte gillar dig, men det gör jag; tror jag

Offline DOT33102

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Re: Scavengers in Sillhoutte - WIP

Reply #15 on: January 30, 2013, 11:51:11 pm
Very nice work you'v got there bro from the images befoure that I would say thats a major improvement :D

here are some edits Iv did hope you dont mind :D



added some light for the gun the other scavenger was holding and for this one its a personal taste , but I do like the dark scenery more , but that's just me :D
« Last Edit: January 30, 2013, 11:57:37 pm by DOT33102 »

Offline Fizzick

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Re: Scavengers in Sillhoutte - WIP

Reply #16 on: January 31, 2013, 12:13:12 am
Altered the darkness of the background marginally, now uploading to Pixeljoint!
Thanks for C&C, I'll be posting here again soon.  :y: