AuthorTopic: Wings of Saint Nazaire (Large Images!)  (Read 39128 times)

Offline jice

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Re: Wings of Saint Nazaire (Large Images!)

Reply #30 on: October 21, 2013, 08:39:59 pm
man, sir, your excellence, that's the most amazing thing I've seen for decades.  :D
I'm also a huge fan of the two first Wing Commander games, but even without that, I would keep throwing money at my screen until this game happens !!!!
Here's a suggestion :
1/ make a quickstarter
2/ grab the billion
3/ finish the game

Offline tim

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Re: Wings of Saint Nazaire (Large Images!)

Reply #31 on: October 23, 2013, 10:15:42 pm
I agree. Make a kickstarter, you should get a million easily.
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Offline Decroded

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Re: Wings of Saint Nazaire (Large Images!)

Reply #32 on: October 24, 2013, 01:49:34 am
Honestly I like what ive seen of ur style better than space citizen (still keen for it and have prepaid!) Because urs looks more true to old school flavour while bringing a shit-ton of freshness to it.
please dont stop.
ill donate for sure if ur gonna release.
what I do love about space citizen though is the free-roaming, because privateer (original) is one of my all time faves more so than wing commander.
So something to consider for down the track, perhaps a spin-off game in same universe recycling much of ur sexy content.

Offline dkh

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Re: Wings of Saint Nazaire (Large Images!)

Reply #33 on: October 25, 2013, 05:43:49 pm
Hey, dkh here, the Programmer working alongside Howie (and Daniel, our composer). Thank you for your support everybody, it means a lot to me. We're definitely considering a kickstarter/indiegogo crowdfunding campaign - we'll see!

And I agree, free-roaming would be amazing for a Wings of Saint Nazaire 2 or something! :)

Also, we now have a complete website with forums where you can reach us more easily. You can also follow the game on twitter @WingsOfNazaire for regular updates!

Offline Inviz

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Re: Wings of Saint Nazaire (Large Images!)

Reply #34 on: November 05, 2013, 06:33:15 am
Wow guys this is breathtaking. Watching through those steps of the WIP feels like watching god at work. Lots and lots of detail and space romantics is thrown at you at rapid pace. That totally works, keep on doing it.

Offline Howard Day

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Re: Wings of Saint Nazaire (Large Images!)

Reply #35 on: January 17, 2014, 05:32:17 pm
Inviz: Thank you sir! We'll try to keep it up. :D

Okay, some updates! We got a new cockpit and ship in the game, the Cobra, and it looks awesome. I also implemented Beam-weapons for the fighters in the game. They're very sexy, but they'll also be a very challenging weapon. Since they've got a duration, you'll need to track your target to hit them with all the damage potential. That means that if an enemy takes evasive, your badass beam weapon might only deliver a sliver of its total power on target.

http://www.hedfiles.net/cobracombat.gif
http://www.hedfiles.net/cobraexterior.gif


Enjoy!

Offline Manupix

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Re: Wings of Saint Nazaire (Large Images!)

Reply #36 on: February 09, 2014, 06:39:38 pm
Hey, first time I see this thread, needless to say it's awesome!

I have one pedantic nitpick, about the spaceship bay inside view: those hydraulic hoses don't hang in a realistic way.
For all I know they might be program-generated, but if you hand-made them, then they could be hand-tweaked.

A perfectly flexible hose (or a chain) would assume the shape of a catenary (red curve), not a parabola (blue curve): the curvature is more even, and the extremities steeper. (More examples)


A real hose also has some rigidity and possibly permanent curvature: the shape is pushed further away from the parabola.


Hope this helps!

Offline Howard Day

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Re: Wings of Saint Nazaire (Large Images!)

Reply #37 on: July 09, 2014, 01:44:21 am
Finished up the latest cockpit, the Diamondback:

Working on the human bomber next!

Offline Buko-Studios

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Re: Wings of Saint Nazaire (Large Images!)

Reply #38 on: July 10, 2014, 06:30:32 am
Love this work! Tremendous energy! Speak to Saitek, its time to bring the Joysticks back! ^_^
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Offline Howard Day

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Re: Wings of Saint Nazaire (Large Images!)

Reply #39 on: July 11, 2014, 11:55:07 pm
Thanks Buko-Studios!
Manupix - I fixed the pipes. :D
I worked on the human ship selection screens - each of these is filled with parallax, with around 12 different layers that shift as your viewpoint changes.
Boomslang:

Copperhead:

Diamondback:

Cobra: