AuthorTopic: Game Developement  (Read 19816 times)

Offline 2dgamers

  • 0001
  • *
  • Posts: 33
  • Karma: +0/-0
    • View Profile

Re: Game Developement

Reply #30 on: January 24, 2013, 06:46:39 pm
Don't forget the infamous Adventure Game Studio (AGS)
http://www.adventuregamestudio.co.uk/

Offline JillandJack

  • 0001
  • *
  • Posts: 19
  • Karma: +0/-0
  • 011010000110100100100001
    • View Profile

Re: Game Developement

Reply #31 on: April 16, 2013, 03:52:40 am
For people who know nothing about code and still want to make a game:

http://www.youtube.com/watch?v=QsfSbHrA7uY

He has the most up to date tutorials on gamemaker and slowly introduces you to gamemaker code.
If your just starting out PixelPileDriver has a great blog to help you get started:
http://ppdaniatlas.blogspot.ca/
Hopefully you get as much as I have out of it :)

Offline PypeBros

  • 0100
  • ***
  • Posts: 1220
  • Karma: +2/-0
  • Pixel Padawan
    • PypeBros
    • View Profile
    • Bilou Homebrew's Blog.

Re: Game Developement

Reply #32 on: April 16, 2013, 09:45:00 am
how much I love the smell of bare memory-mapped registers compared to these bunch of libraries... One proper poke to memory and you're changing the location of your sprite, the background colour, the volume on channel 3, the scroll offset for the layer 2 and the zoom of layer 3 ...

remnants of my C64 years, I guess.

Oh, and of course, if you're serious about game development, you're very likely to have checked Kirby Kid's Critical Gaming blog because you've understood that gameplay and level design are as valuable as your coding and graphics skills ;)

Offline #36005A

  • 0001
  • *
  • Posts: 58
  • Karma: +0/-0
    • View Profile

Re: Game Developement

Reply #33 on: April 17, 2013, 04:49:05 pm
Surprised not to see our own AdamAtomic's Flixel for Flash game dev.

Offline Crow

  • 0011
  • **
  • Posts: 647
  • Karma: +0/-0
  • Technicanimal
    • View Profile

Re: Game Developement

Reply #34 on: April 17, 2013, 05:00:38 pm
Surprised not to see our own AdamAtomic's Flixel for Flash game dev.

Oh my, good point. Added!
Discord: Ennea#9999

Offline Ymedron

  • 0010
  • *
  • Posts: 306
  • Karma: +0/-0
  • All draw and no paint!
    • View Profile
    • My Deviantart account

Re: Game Developement

Reply #35 on: April 17, 2013, 06:09:50 pm
I found a couple sites that have something to do with game design:
http://howtonotsuckatgamedesign.com/
http://howtonotsuckatgamedesign.tumblr.com/
http://critical-gaming.squarespace.com/gamedesign101/
Maybe these will have something of interest and use?
Also my art tumblr: ymedronart.tumblr.com

Offline mack

  • 0001
  • *
  • Posts: 4
  • Karma: +0/-0
    • View Profile

Re: Game Developement

Reply #36 on: April 22, 2013, 10:16:44 pm
Hi!

I'm using C# for my basic 2D engine, and here are some useful tools:
http://msgpack.org/
http://slimdx.org/
http://luaforge.net/projects/luainterface/
http://www.ambiera.com/irrklang/

Eventually, I'll make it cross-platform by building it with Mono and OpenGL

Hope this is useful for anyone!

Offline PypeBros

  • 0100
  • ***
  • Posts: 1220
  • Karma: +2/-0
  • Pixel Padawan
    • PypeBros
    • View Profile
    • Bilou Homebrew's Blog.

Re: Game Developement

Reply #37 on: April 24, 2013, 08:41:44 am
(that would be perfect for a pearltree, btw)