AuthorTopic: Big boobed characters in video games  (Read 125629 times)

Offline Arne

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Re: Big boobed characters in video games

Reply #140 on: January 22, 2013, 10:43:40 pm
edit: sorry missed one line that actually could further conversation:

So Helmy!

I don't know much about other people's fetishes. It seems like, in Yaoi, a rather elaborate story framework often must establish the Pitcher-Catcher conflict for the fetish to bloom. Were I to make a comic, the story would inevitably be subject to the kind of force which affects all my other creations, and it's sort of hard to make it work logically. This is why I've mostly made loose pinups. I'm sort of done once the panty is there. Doesn't matter much who it's on.


Rikfuzz > That scene is almost one of a kind, unfortunately ._.
« Last Edit: January 22, 2013, 11:02:51 pm by Arne »

Offline Ryumaru

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Re: Big boobed characters in video games

Reply #141 on: January 22, 2013, 11:02:52 pm
By the way, here is an image that I feel is very well done. The way she is drawn tells a story, rather than just being drawn in a way that pleases the artist/is easiest to draw/gets the most hypothetical appendages throbbing.

(from this article: http://www.comicsalliance.com/2012/02/22/psylocke-art-greg-land-jerome-opena/

That entire comic is actually a well done example of how to treat a female; Psylocke is both a powerful and vulnerable character, she goes from being sexy to loving, to badass and ruthless. I think it hits the nail on the head of a female that is neither purely made to be a sexual object, nor completely devoid of sexual attractiveness. More comics should look up to that sort of treatment.

Offline Ymedron

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Re: Big boobed characters in video games

Reply #142 on: January 22, 2013, 11:19:25 pm
Agreed - the art should always reflect who the character is and how they are feeling. I don't know much about Psylocke's character, but I assume she is a character who does engage in love/sex.

What I especially like here is her expression. It makes me think of a desperate mother who is willing to do anything to protect her child. (Im almost led to believe that she has lost a child in the past, but I wouldn't know) She isn't acting or displaying for anyone. That's (to me) the essence of an empowered female.
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Offline Conzeit

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Re: Big boobed characters in video games

Reply #143 on: January 23, 2013, 12:03:51 am
Then I spent 5hrs on a single image which made any of my previous efforts insignificant and it felt meaningless to engage with words again.
You're talking about the Flying Spaghetti Monster aren't you? man that was incredible. Man I'm SO envious :p....I can only wonder how it feels to express yourself by creating an internet 'meme' that's actually meaningful.  Have you ever attempted (and succeeded at) something like that again?

Maybe what we need is to create the flying spaghetti monster of chauvinism. wonder what that would look like :p
« Last Edit: January 23, 2013, 12:24:06 am by Conceit »

Offline Seiseki

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Re: Big boobed characters in video games

Reply #144 on: January 23, 2013, 01:42:46 am
Wait, what?
Arne created the flying spaghetti monster?

I just googled it and wow, I feel so small..  :o

Offline Arne

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Re: Big boobed characters in video games

Reply #145 on: January 23, 2013, 01:32:30 pm
Another guy came up with the concept which was just going viral when I did the painting that was/is widely published. It's a dead picture that's humorous and ambiguous in nature, a passive thing which can be engaged with thought if one chooses. It's a way to make people tell themselves things, I'd like to think. A physical person attacking with words can cause a defensiveness which solidifies a held position further, because we don't like to admit someone else's superiority in reasoning.

The balding man dressed in skimpy female superhero costume meme pics does similar work, I suppose, but those pictures only address the superficial issue of difference in outfits and poses. As I understand it, there are many deeper arguments which would need a more elaborate, immersive product for effective promotion.

Perhaps you need to play the manipulative game of... making people give their rights away. It has proved pretty effective for others, regardless of what those rights were.
« Last Edit: January 23, 2013, 01:45:32 pm by Arne »

Offline Conzeit

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Re: Big boobed characters in video games

Reply #146 on: January 23, 2013, 05:08:17 pm
...give their rights away? is THAT how you feel about this whole thing? trying to affect culture with your vision of things hardly qualifies as taking people's rights away...we're discussing stuff here not running a rally or trying to get a law aproved or smth :p

Offline Arne

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Re: Big boobed characters in video games

Reply #147 on: January 23, 2013, 07:52:47 pm
Not sure if you misunderstood. Rights may have been the wrong word, but I used it for a reason.

As soon as people feel like "hey, someone is taking my rights away", they'll become more unreceptive to the notions which you're trying to impress upon them (which may have nothing to do with taking Rights or rights), and may even form a defensive line. I was talking about methods of delivery which avoids this, at least to some extent.

With "give their rights away" I meant more like, change their mind or enforce unawareness through wily manipulation while you cackle lizardously in your secret lair along with the other overlords
« Last Edit: January 23, 2013, 08:49:50 pm by Arne »

Offline API-Beast

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Re: Big boobed characters in video games

Reply #148 on: January 24, 2013, 01:36:58 am
Lets look at the whole discussion from a different direction... what would games have from avoiding this kind of stereotyping? Games are art after all, and art isn't about educating. Art doesn't get better by artificially restricting it, vision is what is important. If your vision is a overly cliched action movie spin off with "perfect" men and women then so be it, it certainly has it's appeal and avoiding sexy women would just hurt the atmosphere. However if your vision is a authentic world you might want to keep the overly beautiful characters at a minimum, this kind of world profits from diversity and modesty.

Offline Ymedron

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Re: Big boobed characters in video games

Reply #149 on: January 24, 2013, 06:28:24 am
What would games get?
More variable women. We wouldn't just get people with their appearance and nature clashing. The characters who actually show off their skin have IMPACT because not everyone would dress like that. You wouldn't have to dress them in even more outrageous clothes than the norm to say "This character is VERY SEXUAL" when there is a counterpoint of a woman who dresses normally.
It's like swearing in conversation. If you swear all the time you are at loss for words when you need to really let off some steam. Design and actions lose impact when they are oversaturated.

Also... Games are art, and isn't art's task to make people think? Following the current norms certainly makes for a no-brainer. There is a reason why pornography isn't considered for film awards - it isn't there to make you think. It's there to make money, and to make its consumer happy.
Restrictions is what flourishes your imagination - I produce better art when I have restrictions to work with. Isn't that the reason why pixel art can look so marvelous when you need to work around the lack of colors and resolution?

Let's think of a real life example of art getting 'constrained.' Cigarettes. They weren't always looked at with a dim view like nowadays. Movies use tobacco less to indicate a successful/promiscuous/what have you person, and instead it is used as a fairly specific character trait. You don't see a successful businessman with a cigar anymore, but you do see a criminal or a rough teen on a street smoking one.
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