I think gamers are a bunch of jerks in general.

So much of this is big picture.
On some levels that is useful but on others it is not.
The game industry is not a unified being.
I know and interact with lots of people that work on games, from small indie start ups to big companies like Valve.
There is a wide variety of opinions on this matter from both genders.
As rikfuzz has said, I know just as many women that create and enjoy designs like that Tera image, and just as many men that avoid it in their art and consumption.
Personalities will always break out from generalizations.
Past or current examples of either side don't really mean that much.
The games we're pointing out are done and shipped.
Attacking the product and asking them to change wont actually accomplish anything.
Issues like this lead to a pretty solid stalemate.
It's correct, not many opinions will change here.
We can only compare thoughts and reformulate our own opinions.
But not to say this is a waste of time, the energy is just misguided.
What is useful is comparing designs for art purposes.
How can we do this different?
I don't have time to draw right now I'll have to come back with some.
A subject that's been on my educational back burner for a while is basic construction of clothing.
I have some assumptions and theories, but my girlfriend sews her own dresses and I have NO idea how that works at all.
I want to make a game, but there are a lot of steps between then and now.
The number of steps is less than you might think.
With dedicated focus you could be making a game within a couple of weeks or months.
There is a massive amount of material out there for free.
You should make games as you want them to be.
If you, or anyone, needs links or wants to ask questions I am more than happy to provide.