I find feminism, as a woman, very confusing.
There always attempts to neuter female sexuality when, if you are a sexually satisfied woman, you love sex and being sexy, you are comfortable with those two things, and can appreciate it.
Some people believe big-breasted women to be offensive.
I just realized one obvious problem with that line of thinking -- big breasted women don't find themselves offensive. Naturally. Although the physical issues of having such large breasts and the behaviour they elicit seem to often be offensive to them.
However, ALL of art and media (movies, books, and games) is skewed to be context sensitive.
Rarely do writers use main characters in books that are ugly, despite the fact that ugliness is just another variable of appearance, another shade to be chosen from a palette, and can be used to promote an idea or character identity. There are rarely cries against this practice.
You might say the problem here is cheap and nasty use of tropes, with little or no subtlety. It's like drawing the symbol for a airplane instead of actually drawing -a- airplane. You haven't created an X type of character or situation, only the archetype of one.
I do agree that artists must do things intentionally. If ugly is your intention, if you have motivation for it, then that is great. Ugly things are incredibly interesting. But there always needs to be active thinking by both consumer and artist. It’s shallow thinking that leads to exploitation of any group.
That's very true. Gratuitous creation of either -- ugly or beautiful things -- is not actually helpful in a broader context.
I can certainly agree with Arne's sentiment that 'consumers sometimes seem like lesser beings', and I think it is because of an increasing awareness that creation is really not optional if you want to not be shallow; If I spend more time in a given day consuming than producing, then my thinking starts to get lazy and haphazard.
Ideally, we need every person creating (in this case some kind of art) regularly. This takes the shine off of the things we might look at in awe as consumers, to instead look like an ordinary thing that mainly took hard work and cooperation. Personally this makes it much easier for me to say 'nope, not interested in that -- too generic/ I could do better/ doesn't really make sense. I'll draw some non-generic stuff with those themes instead' (and of course come out of it better informed, rather than merely entertained.)
One rarely hears complaints from feminists about extraordinarily pretty everyone in movies tends to be (men, women, and children alike). Attractiveness is apparently divorced from sexuality in this mindset. But sexualilty becomes vilified rather than shallowness.
This is a very on-target point. Whether the consumer treats the media (or any given part of it) as simply candy, or something to consider and understand, is a major aspect of whether sexualiz
ation (ie. not portraying someone who HAS a sex life, but someone whose ONLY relevance to the media is sex)
I believe what we should do is teach others to ignore media, and see it for what is, and embrace all forms, and think intelligently about what we consume.
FTFY. Yes!
. Stopping conversations with rules and regulations is usually a lot less interesting that letting artists do what they’d like and hurts they way we express our ideas to each other.
On the other hand, what you like often isn't what's most beneficial to you, so we need to do better than just 'let people do their own thing'. This is the isolationist failure mode that's common in our individualistic western society. We need to communicate with more people, not only the ones we find comforting or easy to talk to.
When you start talking about limiting art, then you start talking about limiting yourself. The lesson that needs to be taught is not that making big-boobed people is wrong.
Absolutely. To me, saying 'you can't draw that' is the same as saying 'you can't think that' -- '1984'esque wrongness. If I really am literally incapable of drawing that (whatever 'that' is), then my brain is broken.
Art is context sensitive, and we must strive to cultivate intelligent people. Everyone has the right to enjoy sex, in all its forms. We should think about what we are looking at, rather than shun it or label it as wrong.
It is more empowering as a woman to decide that sex is great and to respect it among everyone, rather than be offended by another woman being portrayed as a sexual being. Because, we all are.
I think what is at issue in this thread is not so much whether a woman is portrayed as a sexual being (doing that well is still rare, really, and it would be good to have more accurate portrayal), but whether this portrayal is 1-dimensional. I mean, there really are people for whom sex rules their lives. But AFAICS these people are in a strange headspace and rarely happy regardless of how much sex they have, so it's somewhat.. ah, what comes to mind is it's like a socially clueless person who offends through ignorance .. to portray a character whose
main thing is enjoying their sexuality without also portraying the ill effects of having such a 1-dimensional life, in the context of a semi-serious work (ie. a narrative of some length)
It is more empowering as a woman to decide that sex is great and to respect it among everyone, rather than be offended by another woman being portrayed as a sexual being.
I think this is right.
But I have started to become aware that the opposite is also right, women should be able to be portrayed as not sexual and not idealized/stereotypical.
Let's take this as an example:

A character from Borderlands 2.
My knee-jerk reaction was a typical "do-not-want!
I think the "do-not-want" part is due to being used to seeing women in game as "do-want"..
Which sorta highlights the issues with games and sexuality being from a male perspective and a majority of female characters being sexualized.
It does, but I'd like to offer an alternative perspective: the 'do (not) want' reaction is not a problem.

People intentionally put things that invoke 'do not want' in video games all the time. Consider the whole horror/survival genre. The problem is when people
then think .. 'and that's bad'. It's not bad.. uh there are more things you can imagine in relation to a character than just having sex with them, I hope

. Even the main character doesn't have to be "good looking" for the audience to connect, they just have to be -charismatic-. They have to capture your imagination, but that's doesn't have to mean tying it to the bed.