AuthorTopic: Isometric tile help  (Read 7971 times)

Offline pi

  • 0001
  • *
  • Posts: 16
  • Karma: +0/-0
    • View Profile

Re: Isometric tile help

Reply #10 on: June 27, 2006, 05:42:59 pm
DrDerekDoctors;
May I ask what program you used when you made this? And also... does it take alot of scripting knowledge(c++, java etc.)?

Offline pi

  • 0001
  • *
  • Posts: 16
  • Karma: +0/-0
    • View Profile

Re: Isometric tile help

Reply #11 on: July 07, 2006, 12:39:36 pm
Ok... I still need a little help here.
Quote
The second style is perfect in a technical aspect. You do not have to overlap any pixels whatsoever while constructing your surface area, which means that you will have no trouble keeping track (in an engineering or an art mockup sense) of possible overlapping outlines.
taken from http://www.spriteart.com/main.html karen's tutorials
This is the weird part because the tiles I posted is the ones she's talking about. and obviously I need to overlap.

Offline DrDerekDoctors

  • 0010
  • *
  • Posts: 136
  • Karma: +0/-0
    • View Profile

Re: Isometric tile help

Reply #12 on: July 07, 2006, 08:58:04 pm
DrDerekDoctors;
May I ask what program you used when you made this? And also... does it take alot of scripting knowledge(c++, java etc.)?

Ooh, crap, sorry. Missed this reply. I did 'em all in Paint Shop Pro 5 - and the code was written in C by a chap called Tomaz Kac.
--

DrDerekDoctors