Dennis: Why did you scale up by 700x1200 percent? That wont give you the correct ratio. You need to scale up 700x900% at some point to get the proper 4:3 ratio in the case of CPS games.
At first I tried 1200x700 which looked completely wrong, so I simply reversed width and height and went on with that without thinking about the math behind it.
@Dennis: I noticed something that looks like a structural problem with your man's left thigh. The er, bulge in the loincloth just below the belt, the straight angle, and the highlight on the leg leading all the way up to the cloth suggest to me a pole-ish shape that ends abruptly below the belt. It's more visible in the second edition. And maybe the leg could be brought back some more with darker shades? I like how you did the scales and the shell-like shoulder pad. Good stuff.
Thanks, I'll look into that as well, when I make my next edit.
Meanwhile, I've been trying to emulate a screen effect, using only layers, so it could be used to pixel with a 7x9 brush and see the effect in real-time. A picture says more than a thousand words I guess:
Ok, some words to go along with that:
There is one layer which contains the pixels themselves (at 700x900 percent scale). On top of that is one full white layer to brighten stuff up a bit, because the next layer, which emulates a black matrix shadow mask and the phosphor stripes, darkens the overall image significantly. Then there's another layer which emulates the blank lines.
After doing this, I think I even for the first time understand why there is a need for "scanlines" or blank lines anyway. It has to have something to do with the shape of the shadow mask in the screen. Thinking about it, if one would not turn the electron beam off at times to make up for the shape of the shadow mask, it would not even be possible to draw a perfect horizontal line. Even with blank lines, some of the phosphor still glows into them, more of it on bright colors because of more electrons hitting it there... hm, don't know if this is correct though, since I'm no screen engineer.