AuthorTopic: Official Off-Topic Thread 2014  (Read 170856 times)

Offline surt

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Re: Official Off-Topic Thread 2014

Reply #240 on: September 15, 2013, 03:08:56 am
That's the kind of thing. The GUI is a bit bleurgh (what's up with all these tools with fixed window sizes), but it does the trick.
EDIT: Actually it looks like you can't make a map larger than the nametables which limits its usefulness for what I want.

EDIT^2:
ptoing and I (mostly ptoing) figured out how to do this with Pro Motion.
Formula mode. Indexed.
Left click: (fg - (fg mod 4)) + (a mod 4)
Right click: (bg - (bg mod 4)) + (a mod 4)
Use with grid and grid-sized brush.
Subpalettes laid out in steps of 4.
Select a colour in the desired subpalette then painting will swap all colours with those in that subpalette.

fg - (fg mod 4): the start index of the subpalette in the global palette
a mod 4: the index in the subpalette
« Last Edit: September 17, 2013, 09:31:25 am by surt »

Offline Arachne

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Re: Official Off-Topic Thread 2014

Reply #241 on: September 21, 2013, 03:37:56 pm
Just dropping in to announce that we've released Dinothawr! ;D
We've released the source code, creative commons assets and a few builds (Android and Windows so far). We're hoping to port it to more platforms in the time to come.



You can read more here:
http://forum.themaister.net/viewtopic.php?id=926

Offline ptoing

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Re: Official Off-Topic Thread 2014

Reply #242 on: September 21, 2013, 04:09:36 pm
Congrats on finishing it. But why are the pixels filtered?  :'( I tried to set filtering to false in the retroarch cfg, seems to do nothing :/
There are no ugly colours, only ugly combinations of colours.

Offline Arachne

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Re: Official Off-Topic Thread 2014

Reply #243 on: September 22, 2013, 09:26:28 am
I didn't get to polish the graphics as much as I wanted to, but I wanted to finish it now since we showcased it on Friday and it seemed to be ready for release. It was fun to see people test it. There was some sort of multiplayer co-op going on with a bunch of people pointing at their friend's screen to make suggestions. A bunch of players skipped to the final level to see if they could beat it. Despite really admirable persistence, no one managed to solve it during the course of the day. >:D

Did you set video_smooth = false in the config? Alternatively you can do it through RGUI (press F1) by going to video options > shader options > default filter and setting it to nearest instead of linear. If you want RGUI options to be persistent, it requires config_save_on_exit = true to be set in the config file.

You can also turn on integer scale by setting video_scale_integer = true or going to video options > integer scale and setting it to on.

I also noticed the config file uses UNIX-style linebreaks. Was fun trying to edit that in notepad. :crazy: So we should probably fix that. Also, for some reason, the music sounds awful in Windows 7 for me, but headphones don't work either, so it might just be Windows being inexplicably broken.
« Last Edit: September 22, 2013, 09:31:12 am by Arachne »

Offline ErekT

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Re: Official Off-Topic Thread 2014

Reply #244 on: September 22, 2013, 09:40:59 am
I'm stuck at 5-1 and feeling stupid :P Great little game tho, it's easy to just keep at it. The music fits nicely with the puzzley-ness too.

Pressing F1 in-game worked, but maybe add a simpler toggle to turn all that filtering on/off in one go?

Offline ptoing

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Re: Official Off-Topic Thread 2014

Reply #245 on: September 22, 2013, 10:18:56 am
The video_smooth thing did not work for me. I did that before. But the F1 shader options do work, so that's good :)
There are no ugly colours, only ugly combinations of colours.

Offline Carnivac

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Re: Official Off-Topic Thread 2014

Reply #246 on: September 24, 2013, 11:51:30 am
Good little game.  Not my usual thing but had charm and some nice pixels (once I turned off the filters). :)
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Offline Arachne

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Re: Official Off-Topic Thread 2014

Reply #247 on: September 27, 2013, 12:10:07 pm
Glad to hear you like it! :) The Android version, at least, has a pixel purist setting which disables filtering and uses integer-based scaling, so something like that would definitely have been nice for the PC versions as well. We did develop a launcher for it at some point, so maybe it can be updated eventually.

The line breaks have been fixed now, and I noticed I also had problems with config settings not changing. As it turns out, I failed to notice that the config lines were commented out. :lol::-[

Offline BioLink

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Re: Official Off-Topic Thread 2014

Reply #248 on: September 28, 2013, 02:28:58 am
Hello I recently got the trial version of the program named above and I am having a but of trouble with it. I cant figure out simply how to select my sprite and move it around and freely rotate it. Is this even a feature there is no select tool in my tool bar and this is frustrating me to no end.

TY in advance

I figure it out by mashing a bunch of buttons so nvm
« Last Edit: September 28, 2013, 03:01:33 am by BioLink »

Offline Carnivac

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Re: Official Off-Topic Thread 2014

Reply #249 on: September 28, 2013, 11:35:26 am
people are stupid.
NES, Amiga & Amstrad CPC inspired
I know nothing about pixel art
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