AuthorTopic: Official Off-Topic Thread 2014  (Read 115020 times)

Offline Carnivac

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Re: Official Off-Topic Thread 2014

Reply #100 on: May 16, 2013, 07:53:22 am
(commenting in red because simpler) Because to be frank, I'm pretty jaded about this whole business. To me girlfriend/boyfriend is an extension of the desire to obtain a mate, and thus the romance involved is far more sexual in nature than the love between you, your siblings or your parents. Hence.

Dunno about that.  Way I see it, in most cases the 'hero' must sure care a hell of a lot about that girl if he's willing to risk his life many, many times over to rescue her.  He could just forget her, move on and get some other girl who hasn't been kidnapped if it was just about sex.  That's the way I see it when I play those games.

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I can't say much about that. If we were making a game where your relatives are assholes, sure, you wouldn't want to save them. But if the game was just about the main character's relatives who are good and loveable people (like most people are, I like to believe) I'm sure they'd be very relatable.

Not to me.  Really.
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Offline rikfuzz

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Re: Official Off-Topic Thread 2014

Reply #101 on: May 16, 2013, 08:27:26 am
Does anybody know what this filter is? I'd love to analayse the hell out of some motions with that

I'm not sure exactly, but if you use a 'find outlines' or similar filter on two frames, and then use a difference blend mode to isolate what's changed, it looks pretty similar.  I'm not familiar with After Effects et al - I presume you can do this with video layers as you can with single frames in photoshop (one offset by a frame).  Not sure tho! 

Offline Ymedron

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Re: Official Off-Topic Thread 2014

Reply #102 on: May 16, 2013, 08:09:49 pm
Hm, I'm having trouble formulating a thought regarding Carnivac's post. I feel that while the argument has merit, it's not the whole case or even half of it.

However, here: http://geekfeminism.org/2011/11/03/quick-hit-sexism-in-games-bingo/
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Offline Carnivac

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Re: Official Off-Topic Thread 2014

Reply #103 on: May 17, 2013, 10:53:31 pm

Little pic of some of the sprites from my CPC-homage game.  Jack and his little robot buddy on the left.  Assortment of a few of the enemy types on the right.  There's many others not pictured including the main villain and also the GIRL YOU HAVE TO SAVE!!! :hehe:

Friend just said to me it looks like Jack and lil robo-buddy are protecting that flower on the left from the nasty meanie folk... Ehhh.. could be.

edit: ick, they look so crappy in this resolution and without scanlines...  :'(
« Last Edit: May 17, 2013, 11:04:37 pm by Carnivac »
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Offline Ai

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Re: Official Off-Topic Thread 2014

Reply #104 on: May 21, 2013, 02:24:06 am
I like half-doublewidth res better -- that is, like 320x480/400 ModeX rather than 160x200. Sadly it's super annoying to draw for me (in spite of the only obvious difference being doubled DPI.)

Honestly I think a lot of the doublewidth-pixel appeal comes from the same cute/exaggerated look found in 'chibis', which you definitely have there. I find if I start looking for (or trying to make) really discrete 'detail' in doublewidth works, I just get pissed off.

Also that flower really reminds me of Rodland, heh.

On a totally different subject, highly customizable 'drawing'-style 3d render engine for Blender. Looks like this could be pretty amazing, I'm looking forward to messing around with that once I get the time.
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Offline Carnivac

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Re: Official Off-Topic Thread 2014

Reply #105 on: May 21, 2013, 06:26:31 am
I like half-doublewidth res better -- that is, like 320x480/400 ModeX rather than 160x200. Sadly it's super annoying to draw for me (in spite of the only obvious difference being doubled DPI.)

And exactly how many games used such a 'resolution'?

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Honestly I think a lot of the doublewidth-pixel appeal comes from the same cute/exaggerated look found in 'chibis', which you definitely have there. I find if I start looking for (or trying to make) really discrete 'detail' in doublewidth works, I just get pissed off.

I don't like 'chibis'....
« Last Edit: May 21, 2013, 06:37:38 am by Carnivac »
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Offline Ai

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Re: Official Off-Topic Thread 2014

Reply #106 on: May 21, 2013, 07:26:24 am
Mostly a few PC games, since it's a ModeX resolution. Some Amiga games too probably.

I don't like chibi's either. Nonetheless, the elements which -are- appealing in chibis, are the same ones that make the widepixel look appealing to me; or you could put it the reverse way. It's still 'cute deformity'  :lol:
« Last Edit: May 21, 2013, 07:30:40 am by Ai »
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Offline Carnivac

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Re: Official Off-Topic Thread 2014

Reply #107 on: May 21, 2013, 07:36:57 am
Screenshot I took last night when testing that the little robot player-character works as intended.  Note it's only really meant to be used for accessing small tunnels, not a slightly larger cave like this but hey this is all just shots from the WIP project anyways.  Changed the 'ramped' rock tiles to look sorta like stairs but with some rocks that look slightly further away to make them look somewhat ramp-like so that the ground doesn't look too much like stairs.  This being due to the characters moving up them in 8 pixel increments like stairs.   And finally did a gem sprite I actually like after doing a sub-standard one before (and in the original demo they were orbs... that didn't really suggest anything valuable about them at all)



@Ai
Right.  Thanks for confirming what I thought about the flower.  I like how it looks but it's just wrong for this game, much more suitable in something real cutesy like Rodland as you mentioned.  I'll remove it from this project and chuck it into my CPC-unused assets folder in case I find a use for it in the future.




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Offline Seiseki

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Re: Official Off-Topic Thread 2014

Reply #108 on: May 21, 2013, 07:42:12 am
The scan lines darkens the image too much..
It gets really muddied and weird..

I can't figure out why you love them so unconditionally ;D

(incredible work though, that looks amazing)

Offline Carnivac

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Re: Official Off-Topic Thread 2014

Reply #109 on: May 21, 2013, 07:46:57 am
The scan lines darkens the image too much..
It gets really muddied and weird..

I can't relate to that statement at all.  Looks absolutely fine to me.  Certainly a hell of a lot better than without (it looks absolute crap without them)
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