AuthorTopic: Chasm: Character Animations  (Read 21887 times)

Offline Mr. Fahrenheit

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Re: Chasm: Character Animations

Reply #40 on: January 07, 2013, 01:46:37 am
Try to add some anticipation before he actually swings the sword. ErekT's edit does it.

Offline slym

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Re: Chasm: Character Animations

Reply #41 on: January 07, 2013, 01:55:06 am


Should be a lot cleaner. I've got to say, I'm very thankful for all of the critique. Looking back at what this used to be.... wow =)

I am worried about the anticipation though. Too much anticipation will make the player feel unresponsive. Keeping in mind this is for a game, here's one with less anticipation:



Maybe heavier swords when equipped will have more anticipation in the swing?
« Last Edit: January 07, 2013, 02:01:40 am by slym »

Offline ErekT

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Re: Chasm: Character Animations

Reply #42 on: January 07, 2013, 02:00:54 am
Nice improvement! Actually I think it works well without much anticipation, like he's unsheathing his sword real quick-like. I'm still wondering where the sword goes afterwards though. One frame almost at the end has a foot jerk. Agree about the hair flapping a bit funny, looks like maybe a duplicate frame or something.

Offline slym

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Re: Chasm: Character Animations

Reply #43 on: January 07, 2013, 02:11:31 am
Cleaning up some more. I played with the shoulders to get a stronger frame.



Thinking about this for the idle:



I think the main issue is that I don't really feel like it's the same sprite when it switches to running.
« Last Edit: January 07, 2013, 03:44:30 am by slym »

Offline Jim16

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Re: Chasm: Character Animations

Reply #44 on: January 07, 2013, 10:00:19 pm
You've been looking at that for to long. The idle stance looks like he's going to fall over, he's just leaning so far forward.

Offline slym

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Re: Chasm: Character Animations

Reply #45 on: January 07, 2013, 10:57:50 pm
how about this?
« Last Edit: January 07, 2013, 11:25:09 pm by slym »

Offline ErekT

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Re: Chasm: Character Animations

Reply #46 on: January 07, 2013, 11:48:27 pm
He looks very ready for something. What kind of situation is it for? The tapping foot and the hair flapping in the wind gives me images; I can see him standing on top of a mountain, getting off playing epic death metal riffs, heh. It looks good, I like it. But probably too dynamic if he's not in a fight or something.

Offline slym

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Re: Chasm: Character Animations

Reply #47 on: January 07, 2013, 11:52:35 pm
The game takes place mostly in underground caverns. So he definitely needs to look ready at all times. Only issue is that right now his hair has a lot of wind in it. What I want is to not have it look windy, yet be able to keep the hair from looking like it's dead.

Offline ErekT

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Re: Chasm: Character Animations

Reply #48 on: January 08, 2013, 12:02:36 am
You could try having the hair lift a little every time he goes down?

Offline slym

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Re: Chasm: Character Animations

Reply #49 on: January 08, 2013, 12:10:43 am
Yeah how about this:

« Last Edit: January 08, 2013, 01:32:58 am by slym »