AuthorTopic: Chasm: Character Animations  (Read 22138 times)

Offline slym

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Re: Chasm: Character Animations

Reply #20 on: December 26, 2012, 12:38:22 am


Tehwexxl0rz: Thanks for the compliment! Hopefully he's more natural when he goes down now.

ptoing: I definitely see what you mean with the gliding and that should be fixed. However, I'm not so sure about the hip/shoulder thing you mention. It seems like to me there is a pretty distinct movement in the hips that is opposite to the shoulders. I did adjust one frame (7) to exaggerate this a little bit more though. I honestly don't know how to fix the perspective issue you mentioned. It would probably be to fix his torso more to the side view, but I'm just not sure that I know exactly how to do that. The legs should also be a bit better now. When I first created the animation I had wire-framed it. It's the cluster of pixels that is the issue for me. Again, thank you for all of your awesome critique.
« Last Edit: December 27, 2012, 01:16:28 am by slym »

Offline slym

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Re: Chasm: Character Animations

Reply #21 on: January 02, 2013, 09:25:11 pm
Critique for this sword animation?


Offline ptoing

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Re: Chasm: Character Animations

Reply #22 on: January 02, 2013, 09:28:34 pm
Kill the first swoosh frames.
Make the swoosh the full length from where the sword starts to where it ends, but overshoot it a bit.
Have a frame at the end where the sword moves back a bit from the overshoot.

Also the head is doing funny stuff, it looks like he is turning away in one frame. On the foot you got a similar thing going on.
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Offline slym

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Re: Chasm: Character Animations

Reply #23 on: January 02, 2013, 09:49:31 pm


better? It kinda feels like he has less of a swing now, but I guess it's more powerful.

Offline ptoing

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Re: Chasm: Character Animations

Reply #24 on: January 02, 2013, 09:58:13 pm
It looks kinda weird I have to say. The head movement and the foot still look odd as well.

And I do not know where he is swinging the sword from when I look at the blue swoosh. It is quite confusing still. Did you act this out yourself? (Always act animations out if you can)
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Offline slym

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Re: Chasm: Character Animations

Reply #25 on: January 02, 2013, 10:18:39 pm


Yeah hmm. The pose before the swing was something causing the huge head problem. Maybe this is more obvious to what's going on.

Offline Ymedron

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Re: Chasm: Character Animations

Reply #26 on: January 02, 2013, 10:39:04 pm
I think the swoosh-thing could get shorter before disappearing, or alternatively having the swoosh start from the original position of the sword. Perhaps both!
It could also be white, to match with the color of the sword (After all, it is emulating the afterimage of the sword)
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Offline tehwexxl0rz

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Re: Chasm: Character Animations

Reply #27 on: January 02, 2013, 11:31:18 pm
This looks more like a parry than an attack, because he ends in a defensive stance instead of following through. I think the blade should angle back over his shoulder (following the arc of the swing) so he can put some power behind his next swing.

This animation seems like it should be the second attack in a combo. He's starting with the blade low and his arms extended and ending with the blade high and arms contracted. This is much more strenuous and less powerful than the reverse.

Offline slym

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Re: Chasm: Character Animations

Reply #28 on: January 04, 2013, 09:04:17 pm
Thanks for the awesome feedback. How about this?

« Last Edit: January 04, 2013, 09:52:37 pm by slym »

Offline Phlakes

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Re: Chasm: Character Animations

Reply #29 on: January 04, 2013, 10:18:26 pm
It looks like he's attacking the space at his feet. Bring the swoosh thing counter clockwise a few dozen degrees so it represents the direction of the attack a bit better (the other animation had this down pretty well).

Also, it's not terribly specific but the left arm seems a little awkward staying in that position.