AuthorTopic: Amature-Novice seeking Shading Help  (Read 2744 times)

Offline Jsrs

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Amature-Novice seeking Shading Help

on: December 31, 2012, 09:47:10 am
pixel b hurrd

But seriously though. I worked very hard, for the most part I'm satisfied with the structural work, I know, gotta work on dem glasses and such, but I'm just... man. Shading man.

How. Does it. Even. Christ.

Offline snv

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Re: Amature-Novice seeking Shading Help

Reply #1 on: December 31, 2012, 11:50:08 am
If you know geometry and light source, you can probably use something like

load up a 3d editor and see how it interpolates shade across polygon/nurbs/whatever

Offline Cage

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Re: Amature-Novice seeking Shading Help

Reply #2 on: December 31, 2012, 07:09:30 pm
As far as pixel tech goes: The outline of the skin parts, using the darker skin tone, create a lot of banding. What's banding? Read about it here The double pixel lines on the top of the look weird in addition to creating banding. You might want to experiment with your lines - because of the nature of pixelart, not all angular lines look good - depending on the angle. Two ways to tackle it - either try a different angle or soften it with AA (anti aliasing - the previous link covers pixel art specific hand made anti aliasing).

If you have trouble with shading objects, I recommend you read about about construction - in drawing and in art in general. This will help you with both shading and with getting a feel of 3dness ;)

In general this works like this - think about the thing you want to portray - with what spatial forms can you 'build' it?

Here's a page from Andrew Loomis' Successful Drawing Book:

If you know what shapes your object is "made of" and you know how the light will behave on them - you should know how to shade it ;)

As far as your character goes - you could detail the ear a bit - if you want to keep it cartoon, you could go the MLP route and just add a line there - in case of a human ear, a line would just give a general idea of the tragus and helix (I hope those are the right names). Also, I find the "lidless" eyes a bit too weird. Just add ridge above the eye and you should be all set. Despite doing a stylized character, check out some photo reference.