AuthorTopic: Pimps vs Vampires; a turn based mansion crawler.  (Read 4919 times)

Offline Grundy

  • 0001
  • *
  • Posts: 55
  • Karma: +0/-0
  • Sup!
    • View Profile
    • My Twitter

Pimps vs Vampires; a turn based mansion crawler.

on: November 20, 2012, 08:22:54 am
Hi all,

Me and my friend just released the first version of our game Pimps vs Vampires.
We did it for a jam where you get 7 days to make something.

It's hard to put the game down on a genre. Especially in this early state.
But it's best described as a top-down turn-based shooter.
It's also about the eternal war between the vampires and the pimps.

Would you mind if I use this topic to keep you updated on developments?
I'm not sure if I get banned when I provide links so let's say this:
-You can dm me for a download link



i'll also be posting updates on my
Twitter https://twitter.com/ThomasNoppers
and
weblog http://grundysoft.com/

Tell me what you think.

Offline JillandJack

  • 0001
  • *
  • Posts: 19
  • Karma: +0/-0
  • 011010000110100100100001
    • View Profile

Re: Pimps vs Vampires; a turn based mansion crawler.

Reply #1 on: November 30, 2012, 09:15:06 pm
Hi there grundy  :)

I like the type of style of letters you used for your game, specially the vs vampire, like it looks kinda old english and i kinda think  of dracula when i see that for some reason. I like pimp too made me laugh when i seen it, with that big ass shot gun it looks like i would have fun playing this game. To be honest when i first looked at it the only thing that kinda took the focus away from vampires was the vampire on the right side with his mouth widest open. to me he reminded me of a cat for some reason, mabe it was the ears... :crazy:
I just been doing pixel art for about 3 months or something and i wear large glasses, so don't take what i say at all seriously.

I really how I get to be a pimp in the game, and kill things that remind me of twilight  :lol:

Looks good, Looking forward to seeing some screen shots with that gun in action  :P

chris,
If your just starting out PixelPileDriver has a great blog to help you get started:
http://ppdaniatlas.blogspot.ca/
Hopefully you get as much as I have out of it :)

Offline Grundy

  • 0001
  • *
  • Posts: 55
  • Karma: +0/-0
  • Sup!
    • View Profile
    • My Twitter

Re: Pimps vs Vampires; a turn based mansion crawler.

Reply #2 on: January 02, 2013, 04:57:14 am
So me and my buddy decided to work on a Alpha release for Pimps vs Vampires.
We are aiming for the 7th of January. So that's close.
I've been doing some pixel stuff since my last post and I'll share some of it.

Here my tileset. We're staging the game in a vampire mansion with multiple floor.
Getting to the end is the "game goal"



We're adding weapons. Combo-ing weapons should be fun in Pimps vs Vampires.
Our favorite is the flamethrower. Here is a test I did for the flame sprites.
(the flames on the vampires are smaller versions of the big one x3 in a new sprite)



And that lead me to really want to do a animation where an enemy just turns to ash.


I'm really in the middle of all kinds of pixel art stuff for this game right now.
We're going to add attack, idle and walk animations for 3 different enemies.
That is a lot of work for the release is only 5 days from now!!!
I still feel new to the whole animating sprites thing but I like doing it so far.

I'll be posting some more next week.
For quicker updates you can follow me on Twitter.
https://twitter.com/ThomasNoppers



Offline Lachie Dazdarian

  • 0010
  • *
  • Posts: 141
  • Karma: +0/-0
    • View Profile
    • The Maker Of Stuff

Re: Pimps vs Vampires; a turn based mansion crawler.

Reply #3 on: January 02, 2013, 09:21:30 pm
The placement of objects kinda ruins the perspective for me. Like some cupboards are one tile below the wall, but the top of the cupboard ends on the wall bottom. It creates a confusing effect.

Offline Grundy

  • 0001
  • *
  • Posts: 55
  • Karma: +0/-0
  • Sup!
    • View Profile
    • My Twitter

Re: Pimps vs Vampires; a turn based mansion crawler.

Reply #4 on: January 03, 2013, 05:40:24 am
Hi Lachie,

Thanks for taking the time to help out.
I appreciate this kind of feedback and you are probably right.
The perspective of the items plays in my head.
I'll have to find a solution to that.

I have been working constantly since my last post.
The release is next monday and there's plenty to do.
We came up with the idea to let every level have a doorkeeper who will only let you pass once you paid a certain amount of money to him.
Kinda like a corrupt vampire bouncer.

First I came up with was a bat-like heavy dude with his arms crossed.
And hated everything about it.



Then i decided to do something smaller and drew inspiration from the little mean dude that sits next to jabba the Hut: Salacious Crumb.



Here he is, eating a bag of chips.
I imagined that we found a way to entertain himself while sitting on that bench the whole day. Doing guard duty.
It will be very odd to see him eat his chips while the player is murdering his kindred in the same room.

Of course, animating it took me longer than I imagined.
I'll be posting some more in the following days.