It looks pretty solid and the line art is clean, however you should avoid putting too small details,
because it feels noisy instead of detailed, and you will lose the pixel art feel. If you take a look
example image you linked from Fool, a pixel art master, you will understand that the pixel art
feeling comes from small shapes carefully drawned by hand, and not pixel-sized noise to emulate
the rock texture.
Also, before detailing that much, you should think about the overall composition. No foreground
or human silhouette on the foreground ? What's in the background ? From where your light is coming.
The biggest issue of your picture is the famous pillow shading. You shaded your shapes bright in the center
and darker near the strokes : It looks very flat and uninteresting. Try to make a choice with lighting. This is
like the "default mode" of any 3D software or like using a front flash for photography.
« Last Edit: November 16, 2012, 08:26:32 am by tim »
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Founder of Odd Tales
Art Director - Game Director - Game designer - Motion designer