AuthorTopic: Random Nintendo Characters  (Read 7645 times)

Offline Cheetah

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Random Nintendo Characters

on: November 05, 2012, 11:46:59 pm
I'm trying to improve my basic spriting skills with smallish 32x32 characters. Right now I'm just trying different characters to see how flexible the style is. I'm concerned with body shape from this angle and shading (top right) at the moment. Any advice would be welcomed as I have limit art and spriting experience.



Borrowing heavily from NewGuy at pixeljoint (and here) in style and colors. Some colors are also taken from the original sprites.

Offline Cheetah

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Re: Random Nintendo Characters

Reply #1 on: November 08, 2012, 01:24:33 am
Small update to Mario and Luigi, new hats and mustaches, and a poor attempt at Luke. Still struggling with shading, particularly on the bodies.

Offline PypeBros

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Re: Random Nintendo Characters

Reply #2 on: November 09, 2012, 03:00:14 pm
shoulders fit well for Mario & Layton, but you could use less prominent shoulders for Luigi and Luke.
Don't hesitate to strengthen the Bros.' noses, too: it's a key feature of their faces.

Offline Cheetah

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Re: Random Nintendo Characters

Reply #3 on: November 09, 2012, 04:48:33 pm


Thanks for the helpful critic PypeBros (ohhh I get it)! I shrunk Luke in general, including his shoulders, and changed up the colors a bit. For Luigi I only changed 2 pixels on his shoulders, do you think it did the trick? Their noses are very important, but I just can't think of how to pixel them with this style, any advice would be welcomed.

I also added Link, first attempt at hair and a slightly different face. I think Zero Suit Samus is next.

Offline Cheetah

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Re: Random Nintendo Characters

Reply #4 on: November 11, 2012, 06:30:03 am
Two more. I'm having a lot of trouble making Samus look female but also consistently proportioned compared to the other characters. I'm doing Zelda next, so any advice would be great. Samus in armor was hard, I'm still not satisfied with her stomach.

Offline PypeBros

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Re: Random Nintendo Characters

Reply #5 on: November 12, 2012, 12:03:28 pm

You did it nice on the Link character to avoid eye and outline to glue together. Imho, you should try to do that with every character.

Offline NaCl

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Re: Random Nintendo Characters

Reply #6 on: November 12, 2012, 10:40:49 pm
I don't care for the poses, they look a bit stilted. Plus, having a straight line in such a small image just tears through it. Otherwise I like them quite a bit. Nice work.

Offline Cheetah

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Re: Random Nintendo Characters

Reply #7 on: November 13, 2012, 04:26:22 am
Thanks for the great feedback NaCl. I'm amazed out how such small changes make the character look so much more dynamic. In 2 I basically just finished your edit, my concern with this was that it looks a bit chibi. In 3 I tried to keep proportions in mind and made him 2 pixels taller to maintain a 3 head ratio for total height. His right (larger) arm still looks a little funny, I'm just hesitant to make it 1 pixel wide.



@PypeBros: It worked well for Link because of his hair, but for everyone else it would mean a pretty substantial change to their head size. I think I will try a version of a couple characters without outlines to see how that looks and that will address this issue as well.

Offline Cheetah

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Re: Random Nintendo Characters

Reply #8 on: November 16, 2012, 06:23:21 am
Continuing to try and make the poses more dynamic. I believe I'm going in the correct direction, but I continue to be concerned about shading. I also tried having some of the heads face more directly towards the viewer to help with the eye running into the head border.

Offline Cheetah

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Re: Random Nintendo Characters

Reply #9 on: November 22, 2012, 06:50:11 pm
Just really minor changes at this point and I'm all out of ideas on how to improve them.