AuthorTopic: [WIP] 8-Bit 16x16 2-Frame GBC RPG Sprite [C+C]  (Read 11867 times)

Offline Vakinox

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Re: [WIP] 8-Bit 16x16 2-Frame GBC RPG Sprite [C+C]

Reply #20 on: September 18, 2012, 04:36:21 pm
For the pixel art itself, restrictions are:

Game Boy uses 8bit, monochrome 4-shades palette.

* 8x8 up to16x16 tiles
* 8x8, 8x16, 16x8, or 16x16 sprites
* 160x144 screen resolution
* 3 color + alpha color bg palette
* 3 color + alpha sprite palettes
* No more than 10 sprites per scanline on the raster

The color scheme originally used:

Attempted to go ahead and redraw again, this time piece by piece (head to torso to hands):

This time, just the arms and torso area were messed around with (+simplified).
Now trying to appropriate feet to the sprite and I'm probably done.

Perhaps you are trying to program a GB rom?


Relax. Games are tough.

Sorry, just under alot of stress lately.

Is it really that bad?

The frustration, yeah maybe. The sprite, no.
The sprite is great, it's just taking a lot of focus time which seems is being ill-spent because there hasn't been a milestone yet that says: Almost there, near finished.

Shipping a game in a timely manner sometimes means certain parts of the game doesn't reach its full potential.

Unfinished is not a problem, just as long as it's finished to a certain extent to feel like there's been some accomplishment.

What kind of other stuff does your project need?

Some tiles (which I'll probably have to rework around the sprite), and a little coding perhaps. Not much.


One week and one day ago, I decided to start fresh with 1 less color and the use of 4 frames (due to gameboy restrictions).
Here's my latest progress:

The North and South animations are fantastic. I really think I couldn't do 'em any better.
Probably could use some clean up in the leg-area, but above that, they're fine.

The East animation is the only one I'm having trouble with... if anybody could clean it up, everything will be totally and completely finished.
It's pretty much done, it just needs to be more smoother, which I'm having problems applying the correct edits.
Here it is:



Worked some more, specifically on the East-bound animation.
I've corrected the hands and the feet motions in each frame.
Although, I'm having problems filling in the rest of it correctly.
Here's what I have so far:

« Last Edit: September 28, 2012, 08:00:46 am by Vakinox »

Offline PypeBros

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Re: [WIP] 8-Bit 16x16 2-Frame GBC RPG Sprite [C+C]

Reply #21 on: September 28, 2012, 12:21:49 pm
right now, it's missing the small "body bop" you used to have, which definitely helps reading the animation as "walking" at this scale.

Offline Vakinox

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Re: [WIP] 8-Bit 16x16 2-Frame GBC RPG Sprite [C+C]

Reply #22 on: September 29, 2012, 02:37:10 pm
Alright, updated it with head movement.
Thus, had to re-edit the sprite to support the changes.

All sprite direction animations now need to be re-worked.

Here's the current look: