AuthorTopic: GR#129 - Labyrinth - RPG Projection Sprites and Tiles  (Read 24471 times)

Offline Decroded

  • 0100
  • ***
  • Posts: 1285
  • Karma: +3/-0
  • Oh hai
    • View Profile

Re: [WIP] "Labyrinth" Sprites and Tiles

Reply #60 on: June 21, 2013, 05:12:31 am
It definitely stops it from standing out as obvious to my eye so yes, looks better  :y:
A hint of shadow wouldn't go astray either:

Offline PypeBros

  • 0100
  • ***
  • Posts: 1220
  • Karma: +2/-0
  • Pixel Padawan
    • PypeBros
    • View Profile
    • Bilou Homebrew's Blog.

Re: [WIP] "Labyrinth" Sprites and Tiles

Reply #61 on: June 21, 2013, 07:08:17 am

Contrast should be lower in the darkness, shouldn't it ?

Offline tim

  • 0010
  • *
  • Posts: 240
  • Karma: +2/-0
  • Founder of Odd Tales - Art Director
    • View Profile
    • Tim Soret - Showreel

Re: [WIP] "Labyrinth" Sprites and Tiles

Reply #62 on: June 21, 2013, 04:20:39 pm
When playing with shadows, don't forget these 3 parameters :

- usually less contrast
- usually a less color saturation (more  b&w). The opposite is also possible.
- tinting (cold, warm, mysterious, it's up to you)
Founder of Odd Tales
Art Director - Game Director - Game designer - Motion designer

Offline StarRaven

  • 0010
  • *
  • Posts: 108
  • Karma: +0/-0
  • Threadkiller
    • View Profile

Re: [WIP] "Labyrinth" Sprites and Tiles

Reply #63 on: June 22, 2013, 07:01:48 am
It definitely stops it from standing out as obvious to my eye so yes, looks better  :y:
A hint of shadow wouldn't go astray either:


I like that. :D


Contrast should be lower in the darkness, shouldn't it ?
When playing with shadows, don't forget these 3 parameters...

Guys my palette is only 16 colors. I mean, it's a FAKE limitation, since I want to do some kind of shadow overlay thing later (I mocked it up somewhere) but I'm still only using 16 colors for the tiles and everything.
Here's my palette:

I'm not really using the top pink and purple much, but I don't think another blue-green would add a lot. (Would it? I know human eyes are really sensitive to greens. Maybe I need a warm green, or a cooler medium grey?) I guess I was going to use that purple for neato purple shadows or something but I never did and it just ended up another not-quite-black that's too saturated to use for much anti-aliasing but fills out my purple/pink color ramp. (Edit: Actually, I'm using it in my floorboard tiles so that's something I guess.) That background dark grey is not actually part of my palette, I just don't like the bright color of the forums these days...?

-------


For the walls close to the player, I was thinking of doing something like this, like the wall is cut out?

-------

New death animation. Mocked up a little blood spatter effect just to see what it would look like but it's not finished or anything.
« Last Edit: June 24, 2013, 06:12:55 pm by StarRaven »

Offline rikfuzz

  • 0010
  • *
  • Posts: 427
  • Karma: +1/-0
    • View Profile
    • twitter @hot_pengu

Re: [WIP] "Labyrinth" Sprites and Tiles

Reply #64 on: July 02, 2013, 12:12:09 pm
New death animation looks great - the little bounce really works for it.