Did you present the lower resolution images at a smaller size (1x), or did you present all of the images at the same size?
edit: I suppose info about the age and gaming experience of the surveyed group would be useful too. But others can repeat your survey without that info.
I used the same Grindea screenshot for each person. I switched the screenshots for the older games a few times, thinking "maybe this one will do better." The old ones were presented at 1x and 2x, depending on what I found. All clean pictures, though. No jpegs or anything like that. The people ranged in age from 18-24. Mostly on the higher end, which saddened me. I thought the SNES players would know good pixel art, at least.
Is it a necessarity that all people have to think the same as you? Even if they are friends?
I wouldn't care less about what people think, except I'd like to sell my work someday. It's sad to know that to sell, I'd have to dumb down my art. From what I can see, people like nothing besides empty spaces, high resolutions, and straight ramps. It's a boring way to draw!
I think it's absolutely understandable that a mass audience would prefer a simple palette that is straightforward and makes sense on a symbolic level ('grass is green') where there's no supersaturation to hurt people's eyes or arcane patterns of pixels clogging up the space. That is because people do not look at these things as art consciously, they look at them as game-spaces. And from the two screenshots you've provided in this thread, the Secrets of Grindea one is a better game space. It makes one feel serene, like they know what they have to do before they even touch the controls. There's space. There's a path leading to somewhere. There's numbers where enemies get hurt. This is safe. I know this.
That's a strong point. Maybe I shouldn't have been so surprised. Then again, everyone ranked LttP lower than Grindea too. LttP is probably the cleanest looking example of pixel art on the planet. Ah, I don't know!
You also make a very good point about using your better art skills to *purposefully* make the user uncomfortable or what-have-you. It feels like you've thought about this before. =)
And I suppose if a better artist re-did the Grindea screens in the same style, most people would choose the better artist's...
Anyway, I'm enjoying this discussion. If anyone does any "which is better?" polls, be sure to post them. I'd be interested in seeing what older gamers thought...all my friends are a bit young.
Artists draw for other people all the time, and get paid to do so.
Indeed. The only reason I started this thread. The thought of getting to PPD's level one day, only to have the audience go "bleah, why is the girl blue?! I'm playing something else instead!" is a little disheartening to me! Not every game should look like Farmville!