AuthorTopic: Batman mockup!  (Read 3067 times)

Offline Reo

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Batman mockup!

on: August 27, 2012, 03:28:52 pm
Hey I've been working on this on and off for awhile now, It's based on a certain movie in theaters at the moment.

I imagined it as a pre-smartphone mobile game, but I might just change that to DS/SNES specs. The 'tumbler' is very much a wip and it's s bit hard to get it right, with all the conflicting angles and whatnot.
The bane icon in the corner is just a resized version of the smaller sprite that I quickly cleaned up ( and that might be subject to change)
Any insights on anything would be nice! :y:

Also due to a messup what was intended as a idle stance turned into this sweet lil' dance

*oomph oomph oomph*
« Last Edit: August 27, 2012, 03:30:48 pm by Reo »

Offline Corinthian Baby

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Re: Batman mockup!

Reply #1 on: August 27, 2012, 11:12:07 pm
Maybe some inspiration from these batman mobile games:
1.)[Batman Begins]http://spriters-resource.com/mobile_phone/batmanbegins/
2.)[The Dark Knight]http://spriters-resource.com/mobile_phone/thedarkknight/
3.)[Superman and Batman]http://spriters-resource.com/mobile_phone/superbatman/

For what you have now the sprites are good. I would say to be careful about how dark Batman is compared to the BG. It looks fine right now but depending on how you render the BG it could hurt readability. Also watch out for that flaming barrel, the perspective looks more akin to RPG top down than side-view.

For the HUD, I would suggest trimming his collar because it sticks out too much and is just an oblong shape in general. Look at the faces for joker/scarecrow in that second link (Though they look painted rather than pixeled, and are much larger), it communicates a portion of their character that the small sprites can't achieve because of the res. It captures the menace of the villain, and I think if you approached it like this, a bit bigger, it would establish a similar relationship between sprite and face. I think Bane's name should be above his health bar too, and I'm guessing Batman will have a HUD on the right hand side a la fighting games?

I can imagine the tumbler would be hard to draw. Use lots of refs, maybe even make it bigger. If you do switch to SNES, you'd have more screen room to play around with, though I like the charm and rarity of cell mockups, especially when it's not something like iphone. Anyways this is pretty cool, good job, keep going. Loooved the movie.

Offline Reo

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Re: Batman mockup!

Reply #2 on: September 05, 2012, 09:33:29 pm
Thanks a lot for the response Corinthian Baby! I agree with pretty much all of it.
Maybe some inspiration from these batman mobile games:
1.)[Batman Begins]http://spriters-resource.com/mobile_phone/batmanbegins/
2.)[The Dark Knight]http://spriters-resource.com/mobile_phone/thedarkknight/
3.)[Superman and Batman]http://spriters-resource.com/mobile_phone/superbatman/
Yeah I had a look at those when I did the Batman sprite, gonna go over them again to get ideas for the background.
For the HUD, I would suggest trimming his collar because it sticks out too much and is just an oblong shape in general. Look at the faces for joker/scarecrow in that second link (Though they look painted rather than pixeled, and are much larger), it communicates a portion of their character that the small sprites can't achieve because of the res. It captures the menace of the villain, and I think if you approached it like this, a bit bigger, it would establish a similar relationship between sprite and face.
Very much agree with this! Started working on a bigger/more menacing portrait (that willl have to be cropped/resized) if I want to keep these specs) It is still very WIP though and was done without referencing the original.

Also mocked around with some ground tiles. School has started again so I haven't devoted that much time to this  :-\

I also enjoyed the movie( duh ) . Far more than I expected I would.

Offline TheMonsterAtlas

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Re: Batman mockup!

Reply #3 on: September 06, 2012, 12:14:36 am
It's really hard for me to understand where Batman's body is and where is cape is. I can't look this up right now but isn't his suit a tad bit lighter than his cape? I think they ditched the yellow belt and went with something black as well. That's the only thing I can pick out right now since I'm in class.

Offline st0ven

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Re: Batman mockup!

Reply #4 on: September 06, 2012, 12:30:07 am
http://spriteart.com/archive/superbat/ <- check here if you want better quality sources for super bat sprite references.

Offline Corinthian Baby

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Re: Batman mockup!

Reply #5 on: September 09, 2012, 05:21:50 pm
I think the face is a big step in the right direction. Just be careful to do something like this without ref, because memory is unreliable and you're more likely to get anatomy/details/proportions wrong. Look at this ref and see about maybe correcting some things: (Ignore the toy version on the left.)

The main thing that sticks out for me, is that his eyes are too big and misaligned. Push them up a bit more too. Other than that I would say his head is rounder and there's a few corrections for his mask. I really like the colors and the style of it though.

About batman, the suit is an accurate depiction of the movie, it's just hard to get readable results when everything is black. Technically batman's traditional grey/blue costume is ideal for readability, but I would say to grapple with the movie version and try to pronounce the forms a bit more. Show that his cape is a solid/separate entity from the rest of his body and maybe lighten up his limbs a bit. Also remember with some hue shifting like dark blue or dark purple, you can make the sprite pop more while still reading overall as 'black'.