AuthorTopic: Multicart mockup project  (Read 10039 times)

Offline Grimsane

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Re: Multicart mockup project

Reply #20 on: August 03, 2012, 08:07:15 am
 :blind: I think you should go back to the darker outer outlines, try reproducing the outlines in kazuya's edit, you shouldn't avoid making it look like an edit, it's supposed to teach you so try get it as close as you can if it is identical that's fine, especially at a sprite this size, it's one of the most efficient ways to depict it, and you'll learn from it for sure because you have to consistently reproduce it for all 5 unique angles.

Offline Kazuya Mochu

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Re: Multicart mockup project

Reply #21 on: August 03, 2012, 05:02:56 pm
well to be fair, I didnt use any color restrictions. so, its a bit harder for you to do it.

but Grimsane did do a good job with the colors. so maybe look more at his edit
Image size doesn't matter! It's what you do with your pixels that counts!

Offline Grimsane

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Re: Multicart mockup project

Reply #22 on: August 03, 2012, 05:47:48 pm
well yeah, that's exactly what I meant  :P

Offline nivek

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Re: Multicart mockup project

Reply #23 on: August 14, 2012, 02:35:35 am
Thought I should finish this off:


And start another mini game:

Offline numlock

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Re: Multicart mockup project

Reply #24 on: August 20, 2012, 01:07:45 am

basically its about a amish priest saving a child from haunted house, would like to explain more later since I don't have time now, game should be shadowy if it makes any sense.

edit: character walk animation, could be a lot better
« Last Edit: August 20, 2012, 11:37:31 am by numlock »