AuthorTopic: RPG Pixel monsters, items and tiles..  (Read 3128 times)

Offline Seiseki

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RPG Pixel monsters, items and tiles..

on: August 31, 2012, 11:38:47 pm


All these are for my Delver mod I've been working on.
Started with a couple of intensive weeks where I worked for hours, but lately I have barely done anything..
I didn't nitpick much and just wanted to get stuff done, which I did.. But I never asked for critique because I thought it was kinda rough..
So I'm not sure where to start, if you see anything that sticks out, just tell me..

The monsters have 2 walk animations and 1 attack animation.

A lot of it is WIP and some are even placeholders, like recolored armor and swords.
The necklaces look awful, I just drew them and a few others really quickly so the mod would only use custom graphics.
I also don't like the bag icon at all and I have huge troubles drawing leaves and vegetation..

I also realize that it's a bit of a mixed bag when it comes to shading.
Some items have different contrast/smoothness of shading and especially when it comes to the tiles since some have AA and others don't..
« Last Edit: August 31, 2012, 11:44:32 pm by Seiseki »