AuthorTopic: Zelda Gameboy Color inspired stuff  (Read 11793 times)

Offline Grimsane

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Re: Zelda Gameboy Color inspired stuff

Reply #20 on: August 05, 2012, 12:14:48 pm
there is a stray red pixel under the outer bottom window frame, I noticed it immediately on zoom, and I agree with Ryumaru and am rather keen on the window breaking the roof

Offline Dusty

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Re: Zelda Gameboy Color inspired stuff

Reply #21 on: August 05, 2012, 03:34:50 pm
Ya, caught the red pixel the other day, just hadn't fixed it in the version with that window. Thanks :)

Updates:
« Last Edit: August 06, 2012, 11:10:46 pm by ptoing »

Offline PypeBros

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Re: Zelda Gameboy Color inspired stuff

Reply #22 on: August 07, 2012, 11:54:07 am
I really love those new trees. If you can technically afford that, just !go for it!   :D
and meanwhile;

I thought it would be much better to ensure those mountain-barriers actually look like a barrier and avoid breaking the line with a highlight.

I also have the feeling that going with grass up to the barrier provides a more natural result than the current grass-to-dirt-to-barrier double transition.

(did I mentioned those little grass blades are über-lovely, btw?)

Offline Grimsane

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Re: Zelda Gameboy Color inspired stuff

Reply #23 on: August 07, 2012, 07:52:56 pm
only just noticed how much of a perceptual mind f#@k those cliffs are over on the right, easy solution


love the new additions and tiles, and the more I stare the more I see the trees looks like this to me


I remember the trees were more top down in the original zelda titles, and the rendering looks good but you are definitely moving away from GBC aesthetics with 6 colours per tile on them.

*I think the problem I am finding with the tree is that the higher shading of the foliage implies a different angle than may be intended, but it might just be me, here is a rough edit of what I think looks more natural in the relative perspective to the rest of the tiles:


and the roots a bit

Offline Dusty

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Re: Zelda Gameboy Color inspired stuff

Reply #24 on: August 07, 2012, 07:55:24 pm
I'm not seeing 6 colors per tile, as far as I know I stuck to the 4 colors per tile restriction?

Offline Grimsane

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Re: Zelda Gameboy Color inspired stuff

Reply #25 on: August 07, 2012, 08:50:54 pm

Offline Dusty

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Re: Zelda Gameboy Color inspired stuff

Reply #26 on: August 07, 2012, 08:57:33 pm
Tiles are 8x8. I'm simply clustering them in a 2x2 format(16x16) to make it easier to make levels and eventually makes for much simpler tile detection when it comes to coding.
« Last Edit: August 07, 2012, 09:27:09 pm by Dusty »

Offline Grimsane

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Re: Zelda Gameboy Color inspired stuff

Reply #27 on: August 07, 2012, 09:40:21 pm
ohhh okay, that makes sense, one thing though is it makes the more 8x8 colour centric tiles like the trees look slightly juxtaposition'd, and that'd afford you this level of subtly


all existing colours bar 1 darker purple tone

*shadow was too subtle

* chest suggestion
« Last Edit: August 07, 2012, 11:50:16 pm by Grimsane »

Offline r1k

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Re: Zelda Gameboy Color inspired stuff

Reply #28 on: August 07, 2012, 09:58:23 pm
with 4 colors per 8x8 pixels, another minor thing you could afford to do if you wanted was have more light hit the top of the treasure chest, something like