AuthorTopic: 32colour palette [V0.9.5]  (Read 13083 times)

Offline Grimsane

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32colour palette [V0.9.5]

on: August 02, 2012, 05:32:15 am

I have been making alot of palettes lately, might share more, been making 16 colour palettes mostly, but I noticed a distinct lack of 32 colour palettes around so here you are.

no referencing of other palettes or anything, mostly arbitrarily chosen colours ramped and then tweaked, built ontop of a 16 colour palette if I recall, worked on it on and off for a week so far I think, the ramps are placeholders so ignore, or feel free to come up with your own ramps, and ignore the 2 checker colours in the background they are NOT a part of the palette, and yeah this is the palette I've been testing on the forums.

feel free to experiment test and post results here if you like, feel free to use it for anything, giving credit and pm'ing or sharing what you do will also would be appreciated if you decide to use.

*well I'll try getting some multiple palette files here:
  
.gpl (Gimp, Blender, etc.) : W V C
.pal Graphics Gale: W V C
« Last Edit: August 05, 2012, 02:54:02 pm by Grimsane »

Offline Lachie Dazdarian

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Re: 32colour palette [V0.9]

Reply #1 on: August 02, 2012, 06:32:28 am
Do you have a GraphicsGale ready copy?

Offline rikfuzz

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Re: 32colour palette [V0.9]

Reply #2 on: August 02, 2012, 08:23:55 am
What really sold me on Arne's and DawnBringer's palette work, was their incredible mockups.  I'd like to see this in action too! :)

Offline Grimsane

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Re: 32colour palette [V0.9]

Reply #3 on: August 02, 2012, 03:17:25 pm
well you just made me spend a few hours putting this together, but it also was also giving me some practice using Tiled map editor and map making in general, pretty slap dash layout and tiles to some degree.


--------
other junk using the palette



--------
and I am playing with the concept of having different versions for neutral, warm and cool.
so one particular cue can be chosen to have subtle mood differences and slightly different ranges.





^v0.91

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and some of the test remaps from the forum







Offline PixelPiledriver

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Re: 32colour palette [V0.9]

Reply #4 on: August 02, 2012, 03:20:24 pm
And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

Offline Grimsane

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Re: 32colour palette [V0.9]

Reply #5 on: August 02, 2012, 03:32:28 pm
whoa f**king awesome  :D thanks for trying it and sharing man, great colour combinations ;D
did you feel the lack or need of any colours while drawing with it?


*temperature variant test and 0.91 colours (only light purple and darkness shift on a brown for contrast in a couple tests)

and another mockup, but this is actually just a revamp to the palette, of something else I had going

« Last Edit: August 02, 2012, 04:08:13 pm by Grimsane »

Offline imnumberfour

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Re: 32colour palette [V0.9]

Reply #6 on: August 02, 2012, 04:17:56 pm

Offline Carnivac

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Re: 32colour palette [V0.9]

Reply #7 on: August 02, 2012, 04:43:25 pm
It lacks my most commonly used colour.   :(
NES, Amiga & Amstrad CPC inspired
I know nothing about pixel art
http://carnivac.tumblr.com/

Offline Grimsane

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Re: 32colour palette [V0.9]

Reply #8 on: August 02, 2012, 04:49:16 pm
@imnumberfour check the creativity thread it's in 3D and it's planned as a game, or atleast a playable tech demo, low spec top down JRPG kinda thing with pixel sprites


experimenting with colour mixing via dither



night scene:

*^updated, was basically luminescent grass heh
Quote from: Carnivac
It lacks my most commonly used colour.   :(

which colour? and I'm aware it's not the strongest at flesh tones at the moment  :sry:
« Last Edit: August 02, 2012, 06:40:00 pm by Grimsane »

Offline Carnivac

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Re: 32colour palette [V0.9]

Reply #9 on: August 02, 2012, 04:53:06 pm
A sorta reddish pinkish magenta.  Turns out a lot of my work uses a similar colour and I didn't even realise.  I guess I'm just drawn to that colour for some reason.  Also I find this 32 colour palette a bit drab for my tastes though to be fair I'm not keen on Arne's or Dawnbringer's palettes either (and quite tired of seeing them used so darn often)

Could just be personal taste.   Same reason I don't like the C64 palette. 
« Last Edit: August 02, 2012, 04:55:02 pm by Carnivac »
NES, Amiga & Amstrad CPC inspired
I know nothing about pixel art
http://carnivac.tumblr.com/